Directed by
Daniel D. Gregoire | ... | (Game Intro Director) (Single Player Intro Director) (Wraith Monster Intro Director) |
Writing Credits (in alphabetical order)
Erik J. Caponi | ||
Matthew Colville | ... | (lead writer) |
Daniel Manley | ||
Fred Zeleny |
Cast (in credits order)
Produced by
Mike Boccieri | ... | senior producer (as Michael J. Boccieri) |
Casey Coleman | ... | associate producer |
Denby Grace | ... | executive producer |
Etienne Grunenwald-Rohr | ... | associate producer |
Lianne Papp | ... | producer |
Michael Read | ... | media producer |
Andy Webster | ... | associate producer (as Andrew Webster) |
Music by
Charlie Clouser | ||
Danny Cocke | ||
Jason Graves | ||
Brian Williams | ... | (as Lustmord) |
Production Management
Joshua Orellana | ... | senior creative production manager |
Art Department
Scotty Knapp | ... | lighting artist |
Kurt Papstein | ... | art department |
Jason Sereno | ... | user interface art |
Lixin Yin | ... | concept artist winking entertainment |
Tracy B. Smith | ... | texture artist (uncredited) |
Sound Department
Brian Bibbo | ... | sound |
Mark Camperell | ... | dialogue editor |
Rich Cerbini | ... | dialogue recordist |
Max Conklin | ... | dialogue recordist |
Dante Fazio | ... | additional re-recording mixer / supervising dialogue editor |
Erik Foreman | ... | re-recording mixer: opening cinematics, Source Sound |
Daniel P. Francis | ... | dialogue editor |
Edison Gan | ... | assistant dialogue recordist |
Maria Goulamhoussen | ... | dialogue editor |
Samuel Justice | ... | additional cutscene sound design |
Justin Kooy | ... | dialog recordist |
Austin Krier | ... | dialogue editor |
Ed Lima | ... | technical sound designer |
Garrett Montgomery | ... | dialogue editor |
Tom Paolantonio | ... | dialog recordist |
Viktor Phoenix | ... | lead audio |
Michael Schapiro | ... | sound designer: in-game and cinematic wildlife creatures |
Stephen Selvaggio | ... | dialogue editor |
Chris Sweetman | ... | additional cutscene sound design |
Caron Weidner | ... | sound designer: in-game and cinematic ambiences and ambient creatures |
Sara Wilt | ... | dialogue editor |
Visual Effects by
Buffy Bailey | ... | motion capture specialist |
Aaron Heuser | ... | visual effects artist |
Todd Patterson | ... | animator |
Zachary Wong | ... | digital compositor |
Travis Yee | ... | motion capture artist |
Stunts
Todd Soley | ... | stunts |
Animation Department
Kenny DiGiordano | ... | cinematic animator |
Patrick Gamble | ... | animation support |
David Anthony Gibson | ... | supervising animator |
Jiaxuan Hu | ... | cinematic animator |
Anthony Passaniti | ... | cinematic animator |
Tracy B. Smith | ... | graphics team (uncredited) |
Additional Crew
Chris Ashton | ... | design director |
Kaitlin Bleier | ... | creative production coordinator |
Brian Bloom | ... | actor: motion capture |
Yorgo Constantine | ... | actor: motion capture |
Richard Dorton | ... | motion capture actor |
William Gale | ... | creative production assistant |
Steve Goldstein | ... | general manager: Turtle Rock Studios / president: Turtle Rock Studios |
Lyndsy Kail | ... | actor: motion capture |
Michelle Lee | ... | actor: motion capture |
Myles Murphy | ... | production assistant |
Cathy Neeley | ... | creative production assistant |
Gary Nohealii | ... | actor: motion capture |
Liam O'Brien | ... | voice director |
Phil Robb | ... | creative director |
Megan Rohr | ... | creative production assistant |
Jack Scalici | ... | voice director |
Todd Soley | ... | actor: motion capture |
Robert Stoneman | ... | additional development support: Crytek |
T.J. Storm | ... | actor: motion capture |
Thomas Wiggin | ... | xbox digital marketing (as Tom Wiggin) |
America Young | ... | actor: motion capture |
Thanks
Derek Douglas | ... | special thanks |
Gabe Newell | ... | special thanks |
Strauss Zelnick | ... | special thanks |