"Kidnapped in Space", like many episodes in the Lost in Space catalogue, is an uneven pleasure. I really dug the giant sets representative of a giant space probe housing a cybernetic *brain* ("the greatest, most powerful brain in the universe") and its android "collective", needing someone to repair the machine before it "dies". The idea that a machine is "sick" and must be "treated" in "surgery" is handled in a jokey manner, with Androids #764 & #1220 (Grant Sullivan and Carol Williams) among others, insisting Dr. Smith to operate, putting surgical gloves and operating gown, with a surgical hat, on him prior to the "big operation". This all starts when Will and Robot, at Smith's urging, answer a distress call from the space probe offering monetary reward for medical assistance. Smith, never one to turn down the possibility of riches, gets in the space pod quietly when the others are asleep, is startled by the Robot who accidentally backs him into the take-off controls, the two heading for the space probe. The space probe is the exact ship seen in the first episode of Lost in Space, just more laziness out of the prop dept. The way the probe opens its "mouth", a magnetic ray pulling the Jupiter 2 into it is also ripped right from the first episode, except this time in color instead of B&W. The androids (for some reason, called aliens) are as usual covered in silver paint, costumed in a uniform right out of a Buck Rogers serial. Of course, the main reason the androids want their leader to be salvaged is to rule the universe. Robot knows this and will not operate
that is until the androids secretly board the Jupiter (after taking John and West hostage, as well as, imprisoning Smith when his services are realized to be useless), using a device that determines what member of the Robinson party is the closest to Robot, that being Will. Lots of action in this one, as John and Major West find themselves in a showdown with the androids who have unique weapons including little clock bombs that explode (one actually attaches to John's chest in a cool moment) and clock devices that actually turn time back when focused on an individual (John's life is actually saved because of this and Dr. Smith gets so carried away at the possibility of time control he accidentally turns himself back into a child (speaking in Harris' voice, for petesake!)). Robot must have telepathic abilities because his sensors seem to know malicious intent and foresee danger from those the Robinsons have yet met. Robot's ego, known to inflame in past episodes when he gets involved with machines, is once again appeased when lending his expertise (two cybernetic medical years in college) to the cybernetic brain.
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