Threads of Fate (Video Game 1999) Poster

(1999 Video Game)

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Incredible!
dreinsane91118 February 2006
Threads of Fate is an incredible, entertaining, and fun game. Rue's story is deep, but kind of boring. Mint's story, on the other hand, is funny and entertaining. Mint is hilarious!!! She is cocky, arrogant, and spoiled. Very few people like her. I loved Mint. She was one of the few female characters that actually cusses (which I think is realistic).Threads of Fate got "lost" in the releases of other RPGs.And the release of the Ps2. Just bad timing. So this game didn't get as much attention as it deserved. Not the best PS graphics, but they aren't distracting.

9/10
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7/10
Decent, but there are better action-RPGs out there
robotbling26 November 2012
Warning: Spoilers
(www.plasticpals.com) Threads of Fate (originally titled Dewprism in Japan) is an action-RPG divided into two different story threads. At the outset players choose between Mint (a magic user) or Rue (a fighter). While the storyline focuses on different main characters (interweaving at certain points), the adventures are roughly the same. Rue's quest has a more serious tone than Mint's, but both feature their fair share of light moments. The cast of a dozen supporting characters each have distinct and enjoyable (if somewhat shallow) personalities. Essentially everyone is out to unlock the secret of a relic made by the greatest Aeon to have ever lived, rumoured to possess enough power to destroy the world.

Threads of Fate is a fairly simple game. There is no over-world and only one central town, which serves as the hub between a relatively small selection of areas. You can return to previously explored regions, and will do so frequently to progress the story.

Regions are broken up into several smaller areas, which are filled with respawning monsters and some platforming. Sometimes these areas can get repetitive, especially in the dungeons where rooms and passages begin to look the same. The main difference in the two quests (besides the storyline) is how the main characters attack.

Graphically the game is a notable upgrade compared to the earlier Brave Fencer Musashi, its closest relative. The characters and enemies are made of far more polygons and have more detailed textures. The animation is fluid, especially on Mint's pigtails and flowing clothing. The action is viewed from a variety of preset angles, unlike Musashi's predominantly overhead view. The in-game cinematic scenes do the job, but a lack of voice acting and blank expressions hurt the presentation – surprising considering Musashi got these things right. The music can get repetitive in some places, but there are a few memorable songs.

The main problem with Threads of Fate is it never fully delivers on its premise. Had the game featured two completely different stories and settings, it would be much more rewarding to play. Also as far as action RPGs go, it is a bit of an underachiever. Any comparisons to the N64 Zelda games would not end favourably for this one. Despite this, the game's primary strength – its appealing cast of characters and simple but engaging story – does a great deal to save this simple quest from being forgotten.

Threads of Fate is a decent action-RPG, resembling a kind of 32-bit Secret of Mana, but suffers due to its clumsy controls. The platforming sections, especially those in Mel's Atelier are difficult only due to the poor jumping control. The game does present some challenging boss battles, requiring the player to learn unforgiving attack patterns, but none of them have the flair of the battles in Brave Fencer Musashi. Unfortunately there are few puzzles in the game, and those that are there range from overly simple to unfairly cryptic (with most being the former).

While Threads of Fate is far from perfect, its short length (two 8 hour quests) and endearing characters make it a worthwhile romp for adventure fans looking for something a little offbeat.
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