EVE Online (Video Game 2003) Poster

(2003 Video Game)

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10/10
Eve online
Xextreem17 April 2011
Let me be honest here. I'm not a die hard eve online player. I'm a causal player and that's it. I have done Hardcore gaming. What is eve online. Its a open sandbox's mmorpg game. You can do whatever you like to do. And yes no boundary's only your mind have boundary's in this game. So people ask why paying money monthly that's ------ you know! No its worth every penny you're paying them. The done allot for this already more then 10 years old game. The graphics its breath taking. The sounds effect is perfect. So what's the point you're asking to play this? The point is what do you want to do in this game. There are some option for you that make a start. But there is more. Like I sayed before the game have no limits the limit is you and you alone. Let me demonstrate what I mean about that. First you're making a avatar. After that you will drop in a station where you're setting foot in space for the first time. Think like you're going to drive your car for the first time. You know its a car you know you can drive it but that's it. This happens allot in eve online for new players because there are tons and yes I mean tons of option you can do before you going to play. Make it very hard and confusing for new players. So be relaxes read the text or listen to the voice actor aura she will help you guide you. Yes you need a basic knowledge for English. And yes better than mine type skills. I can read English very good and speaking. But we are losing track here.

So I come with up some positive points and some negative points.

Positive Points. -No patch <- no farming leveling system from lvl 1 to 90 and that's it.

-No Farming <- not farming any special items except if you want some special things but that's not recommend.

-No Ending <- You are making the ending.

-Effect World <- yes everything you do in game have a effect for other players even if it is chatting only.

-Skills Learning <- Yes your skills need to be learn in real life time but you can do it when you are at school or working.

-Huge Space <- To compare it like World of Warcraft only 500 times bigger.

-Economy <- Yes real human economy no npc or ai that controls this only some basic things to keep it in check.

-Pvp <- PVP at best yes this is hart pumping action because you can lose everything here and I mean everything you earn in this game.

-Pve <- So many Missions you can not believe it.

-Tons of more thinks I can tell you. But we ant here to discus all of it.

The negative points I can found.

-Real time skills <- yes skills take real time to learn but like every game if you do some research before there is a way to speed things up.

-Action takes time <- Yes the pvp combat in small gang or 1vs1 is cool But a real 1000vs1000 players can take hours and I mean 24hours fighting is nothing. So take your time.

-Slow <- The game is a slow game I mean everything you do takes time, So to go with a group or going to gank or pirate a small frigate. Everything you do takes time and you need to think 1 hour is needing to "gear up" and warp to your location.

I give this game a 10 because I had to start the game 3 times over before I know wtf I was doing. No other game was that complex and this game makes me thing what a real game is.
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10/10
Slow to start but worth the time!
jordancowley29 May 2013
This is one of my first reviews I have written, but having said that this is not one of my first games. I have played many mmorpg's ranging from the small unknown games, such as Star Sonata, all the way to the very well known games like World of Warcraft. This game however has been the most interesting I have ever come across.

The start of the game can be slow and cumbersome. The user interface alone can make you go cross eyed. However it is extremely well designed and once you learn how to use the interface, it becomes second nature to you.

The longest part of the game is skill training. I was told by people in my corporation (player owned team) that it takes something like 55 years (real time) to train every skill to level 5 (the skill system works by injecting skills then drag and dropping them into a Que to train). This is what scares most people off from playing. It takes a good year or two just to get a good balance of skills to fly there end game capital ships. But this game is not just about flying the biggest baddest ship. This game is all about how you fit your ship in the moment to do the task you need.

The next thing that can be overwhelming is the sheer amount of things you can do. This is the one aspect of the game that drew me in at the beginning. Not only is there so many area's to choose from and work towards, but each area it self has so much thought and work put into it. The market for instance has a window you open where you can see everything being sold in your region. This means you can find the item you want and at the cheapest price.

It is hard to review such a massive game in such a short amount of text. All I can say about this game is epic! The players in the game are awesome and all of them are on the same server in the same universe making for a rich playing experience. The market system is second to none. The PvP (Player vs Player) is probably the best I have experienced (If you die you lose your ship for good! whilst annoying it makes PvP so much more interesting). The best part of the game though is the "sandbox" effect. They have designed the game in a way that all the users play a part in effected the dynamics of the way people play the game.

To sum this all up here is a list of some advantages and disadvantages.

Advantages:

1. Graphics (they look amazing even on low and it doesn't require a great computer to run it)

2. PVP

3. Player run corporations

4. Market system

5. Size of the Universe

6. 3rd party programs that let you plan skill ques and ship fits

Disadvantages:

1. Right click controls (sometimes gets boring after a while)

2. Loss of ship upon death (got to play smart)

3. Time consuming

4. Complex

5. Travel Time

I hope this will help people in the decision in weather or not to player.

Thanks for reading. -Jordan
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4/10
Number crunchers will love it, others will not
AfroGeek9 December 2013
The first thing that new players realize is that the EVE online world is MASSIVE. There are THOUSANDS of systems each with its own planets, moons, space stations, and anomalies. There are scores of ships and thousands of weapons, upgrades, modifications, and ammo types you can use. There are scores of skills to upgrade on your toon. The most clever element of EVE is the classless system. You train your characters in real time on any skills you want, which gives your character unlimited configurability to be or do anything you want (though you will suck until you've played for quite a while).

And, that leads to my major problem with this game. It has an insanely difficult learning curve. EVE throws you into a maelstrom of jargon, clumsy UI widgets, and sensory overload that feels like being plopped down in the control tower of an aircraft carrier with an operator's manual and a pat on the back. But, you're going to need more than well-wishes to navigate this jungle.

EVE's version of a guild is the Corporation, an novel idea that meshes well with the game. Unfortunately, EVE sticks new players in effectively directionless, NPC-run corporations that can't offer much real help or guidance to you. CCP added a kind of NPC tutorial avatar, but even that only scratches the surface of what exists in the game and huge areas are left up to you to figure out on your own.

Here are some of my complaints:

* The UI needs major updating. Combat is a chore when you're forced to navigate drop-downs and popup windows to control your ship. The UI needs to remove all of the duplicated and superfluous elements to ease up on sensory overload.

* EVE has attempted to add visual cues via configurable colors for text and icons on your ship's HUD. However, these aren't standardized and are often very poor. I can't tell you how many times I found myself shooting the wrong guy or even a friendly target (who'd think the orange icon is the bad guy and the red icon is in my fleet?).

* The game drops you into EVE-land without much guidance. Players should always be given the option to join real corporations and the NPC corporations need to be eliminated.

* EVE has an amazing character avatar UI that is just as pointless to game play. I had a lot of fun creating my toons, but they serve not much more purpose than a forum's avatar image. You might as well just let people upload GIFs. The game has extremely limited support for "walking around" outside of your ship in space stations, etc. so there's negligible need for any of the avatar stuff.

* The missions are repetitive. You can grind "quests," but they repeat and quickly lose their appeal. With a few exceptions like the Sisters of EVE arc, I avoided them unless I found myself waiting hours for a fleet op.

* The level scaling is brutal on new characters. Regardless of your ship, at low skill levels, you're puppy chow for anyone remotely more skilled than you in whatever ship they're in. I spent a lot of time getting blasted to pieces. That means, as a noob you'd better be in a fleet if you go anywhere where you might encounter bad guys...

* ...which leads to this point. Much of the game play is painfully boring! Fleet ops can take hours to organize and lead to only a few minutes of actual combat. Those minutes are fantastic, but imagine tooling around for 3 hours for a 5 minute fight in any other game. The more people you need, the longer the wait. And of the 3 corps I was in, only one was as noob-friendly as they claimed to be. Even operations like mining and planet interaction take a long time.

* Travel is *really* slow. Now bouncing a few systems away might take a couple minutes, but say you buy gear located in 5-6 surrounding systems. You can easily spend an hour just flying around collecting stuff. Eve really needs to make concessions on uber-realism for practical game play. WoW addressed this with an unrealistic but practical global marketplace. Which leads me to...

* ...there's distinct air of snobbery in the EVE community. The long-term members love to tell you how much better EVE is than any other MMORPG, mostly because they've had to patience to stick it out for the years it takes to make yourself useful. They love knocking WoW even though most of them migrated from that game. They knock WoW grinding while spending hours zapping rocks for ore. And, anyone who rejects EVE or doesn't pick it up faster than they did is an inferior mind unworthy of the ranks. This isn't everyone, but enough to taint any chat you're in.

* Finally, the philosophy of CCP seems to be improvement by addition rather than improvement by...well improvement. They constantly add new modifications, ships, etc. instead of going back and fixing what needs it. Browsing skills or items you often see things that are nearly identical. While that might add "features" to the game, it makes the footprint of the world all the wider.

I know I've pointed out a lot I didn't like about the game, but EVE isn't all bad. The game is incredibly efficient for the graphics displayed and some of the vistas like the nebula star systems and the planet renderings is beautiful enough for a screenshot. When the game is on it's ON. Participating in a battle is exciting stuff and even watching one from a distance is a thrill. But, those moments are few and far between. My core criticism with EVE is that you have to wade through a lot of muck to find the diamonds.
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4/10
Essentially unchanged since 2003
pickleysnipes20 September 2018
Played for 11 years, tried going back this year. Not happening.

At it's core it's still a dated real-time spreadsheet simulator. It's 'hardcore' ship loss mechanics equate to players blowing up each others playtime.

Example: I and 10 other people blow up some guy's marauder, he now has to farm for days to weeks for a new one. This wouldn't be a problem if the combat in eve was fun- but it really isn't.

In 2003 this game had tons of promise so I stuck with it. Unfortunately at every opportunity for change CCP caved to the louder, toxic parts of their fanbase and kept the game the same. This is why they got bought.
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