Alien: Isolation (2014 Video Game)
9/10
Your eyes, ears and sweat will be your only allies
11 October 2014
Warning: Spoilers
Alien: Isolation is a different beast from the typical horror games. There are no overpowered weapons. No over abundance of ammunition or resources. There is only fear and that my friends truly describes how I played and experienced Alien: Isolation.

Let me start off by saying this game is in the vain of Amnesia and Slender where being careful and methodical is your best bet for survival. Even with this information you are not guaranteed survival. There is much more than that in this game you will witness horrors from that of Fallout 3 and New Vegas. You experience the cold sweat rolling down your face as the monstrous Xenomorph stares at you from inside your hidy hole. This is Alien: Isolation and my review.

Story: Amanda Ripley, Ellen Ripley's daughter, has bee working hard and trying to find closure for the disappearance of her mother. Her friend Samuels tells her of the flight recorder at the Sevastopol Station, a large ship similar to Nostromo. When they arrive things go from good to terrible. Stranded alone and no way of contacting her allies Ripley must find a way to establish contact with them. Along the way she meets something out of her nightmares and must save herself or die in the near derelict ship.

Presentation: The game looks very good and allows you to take the semi-futuristic and retro looking environment. Form the DOS computers and portable TVs give the game a very 1979 Alien vibe. The game also has a very unique PDA like system where large cassette players are situated for your listening pleasure. While the environment is important the human and inhuman NPCs also look very good. Early on you can see the characters likeness to the actors portrayed all except Ripley who is modeled after Sigourney Weavers mom in her younger years, since she portrayed her in Aliens. The Seegson Synthetic are one of the more interesting enemies at first glance they look like simple humanoid Artificial Persons however the developers gave them red eyes in the shadows. An ingenious graphical tip for any player. The Xenomorph is s site truly to behold. H. R. Giger's beautiful vision is accomplished in the game. Showing every detail he painstakingly put into.

Sound Design: As with most high profile games voice acting is very good. Nothing to complain about in this regard as for the games sound it is very other worldly. From the start you are in silence only with the whirs of the dead city filling your ears. Cues from the world around you offer a very discomforting experience especially from the star of the game. As it growls and wanders the hallways looking for you and you hold up the motion tracker all you can hear is panicked breathing.

Controls: One flaw with his game is the controls at times it's simple other times it can be a little overwhelming. During combat it is very difficult to switch to a more appropriate weapon. Other times you have stumble since the game has a vision alter button you won't use unless you have the motion tracker out.

Gameplay: This is where the game shines. During the game you will have to adjust your play style if you want to survive. Since the Xenomorph will learn from you you must learn from it. Combat is not the center of this game. You will have to rely on brain power to figure out the best strategy to fight the humans and synthetics. Will you use a flash-bang or lure them into a trap? The game also offers a crafting system which is a little hectic but bearable. Creating some items feel like you have something value versus something of uselessness. It has happened to me but hey I need to learn.

Overall A:I is a superb game that tests the player to their wits and emotional end. I give it a 9 out of 10.
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