Batman: Arkham Origins (2013 Video Game)
7/10
Still an enjoyable ride
6 November 2013
Albeit not as original as either 'Batman: Arkham Asylum' or 'Batman: Arkham City', 'Batman: Arkham Origins' is still fun and, for avid Batman and DC Comics fans or even fans of comics and games, this is a great buy!

You're introduced to some fascinating characters, arguably many of whom have appeared in other games in the same franchise, but you're catching them before they have really come to understand Batman as being either their ally or their enemy. Some, of course, have made up their minds already and will never change them.

As with all the Arkham games thus far, the cinematics are incredible and there are several sequences involving both Batman and The Joker that hold up as well as if the inspired Paul Dini had written them himself. On that note, however, Dini's presence is sorely missed and it was a mistake to remove him from the production team even before the ill-fated 'Harley Quinn's Revenge' had gone into development several years ago.

That is not to say that Arkham Origins is bad. It isn't. You get to explore Gotham almost without barriers, the fighting system is still good and the story is incredible, even though it feels like it starts to lose steam and fall into clichés towards the end of its run.

Fans of comics like 'Batman: Year One', 'Batman: The Long Halloween' and 'Batman: Dark Victory', to name but a few will definitely enjoy some of the characters and events that crop up here and, for the seasoned game player, the Arkham series is still enjoyable. It just needs something a little new, perhaps coupled with a return from some characters who have been absent from the Arkham series and from Gotham City for quite some time. The Arkham series should also take a more adventurous step (that Rocksteady quite possibly would have done had it retained its licence over the franchise) and give the player controlling Batman a bit more chance of actually piloting the Batmobile and/or the Batwing and other assorted vehicles.

The voice cast here really has to be commended. Unlike some other gamers, I grew used to Roger Craig Smith as Batman/Bruce Wayne quite quickly, but he still seems like a flawed addition when compared to Kevin Conroy, who has been voicing the character for so long that his successors can sound a bit alien in the role. Anyone who has seen 'Batman: Gotham Knight' (2008) will also know that Conroy is still capable of playing a young Batman/Bruce Wayne, so Smith's presence here does seem kind of redundant. On the other side of the coin, however, Mark Hamill was irreplaceable and, yet, he had to be replaced after he hung up his joy buzzer and razor-edged playing cards. Troy Baker is an excellent replacement for Hamill and, while I would still love it had Hamill surprisingly leapt back into the role once more, Baker is an energetic and memorable Clown Prince of Crime and, if nothing else, a scarily effective Hamill impersonator at times.

Those returning to their Arkham Asylum and Arkham City roles remain inspired choices, whilst long-time Batman animation music composer, Christopher Drake delivers a fine score that, whilst up to his own standards, misses out on some of the quirkiness that made the music of the previous two games, as composed by Nick Arundel and Ron Fish, so unique and tailored to this interpretation of Batman.

The Batcave is awesome, holding an Anton Furst/Nathan Crowley/Goonies feel all at the same time (hopefully next time Wayne Manor will get more of a showing as well), and Gotham is still a fascinating place, especially as players are given the chance to explore regions that previously weren't available, such as those areas of Gotham that were underwater during Arkham City. Even though the Christmastime setting has been ridiculed for cutting corners (as it was snowing through most of Arkham City), this time period demonstrates just how unrelentingly hostile Gotham City is. Villains like The Joker and new-breed, Anarky, wage war on Gotham during the season of family and giving -- it is almost like something out of the pages of Frank Miller's 'The Dark Knight Returns'.

However, I agree with one reviewer who complained about the ridiculously long bridge! But other complaints about the static nature of the opening sequences are a point of personal preference -- I found them to be a useful tutorial that helped me to brush up on my old techniques from the last two games, whilst not being killed too often!!!

So, in summary, there's plenty to enjoy here, particularly as the game is set in the Dark Knight's formative years but, next time, perhaps Warner Brothers will either take a chance or return to trusting Rocksteady to take those chances on their behalf! All the same, the Arkham series remains one of the most effective and enjoyable ways of introducing or reintroducing both new and long-term fans to the mystique and intricacy of the Batman comics and his world in general!
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