Review of Silent Hill

Silent Hill (1999 Video Game)
Astonishing
20 September 2005
The only reason I finished this game the first time is that my girlfriend kept insisting that I play it to entertain her; even with company it was too freaky for me to play for more than about an hour, and alone? Don't even think about it. The creepiness factor of this game is unbelievable: the soundtrack has only moments of music; mostly it's dominated by industrial machinery or natural wind. The monsters are seriously nightmare-based, ranging from tiny knife-wielding mutant children to nurses with parasites clinging to their backs to these horrific gorilla-like things that jump and make a guttural "Unnh" sound. I mean, it's unbelievable.

There's graphic fog all over this game, but it really adds to the atmosphere, and in all fairness, for a six-year-old PSone game it has remarkable rendering and lighting effects, and some good cutscenes. Of course, the reason to play this game is the sheer psychological terror. Somewhere in Japan, somebody said, "Let's make a video game where everything might or might not be real, where the player probably doesn't have the resources to kill all of the enemies, and where the few interactions with other characters are unnerving and leave you feeling even more lonely than before." By the time you reach the "Nowhere" section at the end of the game, I swear you will be going insane.

Suffice to say that the endings are unsatisfying, but nothing could really sum up a game like this. After playing it once or twice for real, do yourself a favor and get the procedure for the "UFO Ending"; it'll help calm your nerves and keep the whole thing in perspective.

Truly a unique game.
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