Into Thin Air
4 September 2005
In this high-octane action film, three climbers make stupid decisions at 26,000 feet, en route to the summit of K2, the world's second highest mountain. The climber's peril thus necessitates a rescue, which puts additional people on the mountain and at risk of dying. That's it. The story is thus fairly thin, but the filmmakers insert all kinds of natural and human obstacles, conflict, and difficulties to rev up the action and excitement.

The film's CGI creates compelling tension. We have the illusion of vertical scale, or perspective, which translates into a needed sense of vertigo. The sensation that the characters could, at any moment, fall to their deaths is the film's strength.

The mountain scenery is also nice, although it is sometimes wasted, because of the film's fast pace. Cinematography is quite good. And some of the scene transitions make the film flow really well.

Dialogue seems flat to me. Production design and costumes are adequate. Acting is largely irrelevant.

By far, the biggest flaw is the unrealistic amount of action. In the plot, everything that could go wrong does go wrong, from bad weather to avalanches to exploding nitro to human conflict and discord. It's all a bit much. But, that seems to be a problem inherent to outdoor action films. Directors cram in too much chaos.

Another minus is the background music, which is irritatingly nondescript. For a film set mostly in Asia, I could have wished for more indigenous music which, when combined with the majesty of the mountains, could have added emotional depth and a sense of mystery and awe.

"Vertical Limit" does have an emotional spine to its story, but that is secondary to the super action plot. Viewers who expect well thought out characters, meticulous plotting, or a subtle "theme" will need to look elsewhere. This film is strictly for people who like heavy-duty outdoor action.
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