Mortal Kombat 4 (1997 Video Game)
Not bad, not good
22 October 2004
I have been the biggest Mortal Kombat fan since the beginning and I was hoping that this would do for 3D fighters graphicswise what Mortal Kombat II did for 2D games back in the day meaning. This would look like real actors, in 3D making all others look cartooney. But that's not the case. Ever since Mortal Kombat 3 things had got progressively cartoony, both MK3 and T (which are essentially the same) had got cheesy-wwf-marvel comics like and while it was starting to get better here it underwhelmed me when I saw it at the arcade.

Gameplay wise it is not an improvement instead of trying to fix what they already had they stripped almost everything out. The weapons where kind of neat but they could easily be knocked out of your hands and they didn't significantly add to the gameplay. Then to compound all of this they took the decent looking 3,000 polygon models from the arcade and reduced them to about 600 polygons for the N64\PSX\PC versions and the didn't even have to lower it for the PC but they just wanted to do a quick port make once, run everywhere. They corrected this graphicswise with the dreamcast version later, MK Gold but it was too little, too late.
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