Escape from Monkey Island (2000 Video Game)
That's the second best Monkey Island game I've ever seen!
7 December 2000
Ahhh the Monkey Island series, easily definable from other adventure series in the genre by it's witty sardonic humour, flavourful Caribbean back drop and... well... the monkeys.

Escape follows the same tried and true Monkey Island design that we've all come to know and love, albeit utilising 3d graphics and a new inventory and command system.

Gone are the days of point and click mouskateering, command and inventory panels. Escape uses the Grim Fandango GRIME graphics engine which is an improvement over the high res SVGA "pencil drawing" graphics of Curse, and continues the trend of past Monkey Island teams to utilise the latest technological advances in each new instalment of the series.

So how does it compare to past Monkey Island titles? Well, the humour is still there, Dominic Armato returns to lend his voice talents to the main role of Guybrush, and he lends the perfect bumbling and slightly naive touch to the well written script. Similarly, the scores of other characters are well represented and Lucasarts should be commended on the high level of authentic acting talent recruited.

The game play is typical wacky fair. The difficulty level is kept down due to the somewhat linear fashion that the game unfolds in. None the less, one is presented with suitably complex challenges and plenty of in-depth exploring will be required in order to complete the game. Lucasarts have also expanded upon the action sub-games within Escape. In MI 1 we were introduced to insult sword fighting and Curse continued this and added a kind of pirate ship shoot em up for good measure. Escape goes further and you'll find yourself engaging in monkey martial arts and cliff top diving.

The graphics are well rendered and I'm pleased to report that the blockiness and jagged edges some of us associate with low res 3d animations are not present in Escape from Monkey Island. The characters are cartoony cute, but not so ridiculous that you would mistake Escape for a Nintendo 64 game.

All in all Escape is a well made game, perhaps a bit short, but never the less a lot of fun, it will be interesting to see where they go after this, it's hard to imagine that the designers of the next sequel will be able to change much when it comes to the graphics or inventory systems, but if history is anything to go by, major changes are install. I for one can't wait!
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