Mortal Kombat 4 (1997 Video Game)
Better than "War Gods"
21 December 2002
But that doesn't say much since Midway's "true 3D fighting game" royally sucked. MK4 brought back a handful of MK veterans, and the new characters for the most part are forgettable. Jarek? Reiko? Tanya? Who cares about these guys? Shinnok does nothing as the last boss of the game; his henchman Quan Chi steals the show from him half the time, and is far more intimidating.

Mortal Kombat in 3D plays very much like previous entries into the Mortal Kombat world instead of truly taking advantage of the extra dimension . . . and somehow it doesn't play or feel quite right. It feels more like a clone of Mortal Kombat desperately trying to be Mortal Kombat.

Gone is the plethora of finishing moves--both good and bad since with UMK3 (MKTrilogy) the choice was overwhelming. Did they really need 2 to 3 Fatalities, a Friendship, Babality, Brutality, Animality, and the Mercy? No. So, yeah, it's nice to go back to just the Fatalities and drop the rest.

The animated 3D endings were nice, it's just a shame the motions were generic. It would've been really nice to get Tekken-ish or even Soul Blade style endings where you actually get a different ending depending on if you hit a button sequence at a key place. But oh well, these were the most fun endings of any MK game. Way better than the still shots and text.
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