Black (2006 Video Game)
10/10
Excellent game play and incredible attention to detail
16 October 2006
The creators did an amazing job of replicating the sounds, characteristics, and reloading procedures of real weapons (and some fabricated ones). The AI for both teams and enemies alike is the best I've seen in any game. They communicate with each other, take cover, try to outflank, and use suppressive fire to advance. Not only were the graphics absolutely incredible (close to the quality of the new XBox 360 console), but the fact that you can destroy just about anything--including blowing through walls and doors--and be rewarded with beautiful explosions and ground-shaking sounds make the game that much better. Also, the world in front of you is blurred out temporarily while reloading--to replicate the operative's need to visually focus on the gun and clip in order to reload. I disagree when people say it's not a very strong game; this is the first game since Halo 2 that really impressed me in terms of attention to detail by the creators. The bullet holes stay in the walls, cover can be blown away, and the gunfights will leave you coming down from an adrenalin rush for an hour after playing. Great soundtrack, and smooth, easy-to-learn game play. The only downside is no blood (BOOOO!!!). This FPS really makes you feel like you're watching a big-budget Hollywood action adventure. Some corners were cut in reality--for instance, HUGE magazine capacity (60-90 rounds for most guns), and the fact that almost EVERY enemy will dramatically fall and scream when hit from a balcony or ledge. However, this just ads the the big-time Hollywood feel given off by the game. Overall, this is DEFINITELY going into my Top 3 list. Great, strong game, interesting plot line, realistic dialog ("Somebody put some g**damn fire on that machine gun!"), AWESOME explosions, and enough secondary objectives and hidden treats to keep you coming back for more.
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