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Hitman: Codename 47 (2000 Video Game)
Stylish and original, but unfortunately flawed
9 November 2002
Here we have a perfect example of a good game that, with a few minor adjustments, could have been so much better. It's one of those games that feels like it should have been great, but when you've finished with it, you've still got that annoying feeling that something's missing.

I don't mean to say that HITMAN isn't any good, because it is. Once you get into it, it's a really engaging experience, darkly atmospheric and full of style. As the nameless contract killer you play, your missions are interesting and varied, and although you'll have to accomplish all goals to get through the game, the way you execute them (no pun intended of course) is usually up to you. Stealth is key, and one of the coolest features in HITMAN is the ability to don the clothes of anyone you kill, allowing you the fun experience of using disguises to get closer to your targets.

Despite being quite an interesting and unique experience, HITMAN is not without its flaws. By far the most annoying is the fact that you can't save your game. Ever. The only time your progress is saved is when you finish a level successfully, which means that if you make even one mistake at the very end of a mission, well, it's all the way back to the beginning with you. Programmers, are you listening? This is not okay. It leads to a lot of resentment and frustration, especially if you're having trouble getting used to HITMAN's awkward and complicated interface. The game tries to make up for it with an odd system of reincarnation, but even that's not very helpful, and only seems out place. The point is, you're going to need a lot of patience to enjoy this game. And you probably shouldn't keep your computer anywhere near the window.

HITMAN's plot is sketchy at best, and comes dangerously close to the whole cliched mad-scientist thing near the end, but does manage to save itself and stay interesting. The writing is quite clever at times, the music is well done, and even the voice acting isn't *too* bad. As for graphics, they're about on par with the standards at the time it was released, and although they're technically nothing special, the game's programmers did a great job turning them into some genuinely beautiful environments, such as jungles and ornate hotels. In fact, when HITMAN makes use of those massive maps and gorgeous surroundings, that's when it's at its best.

My advice? Give it a chance -- but play the sequel first. HITMAN 2: SILENT ASSASSIN has all the style of the original and almost none of the problems, and playing it first will make its predecessor a lot easier to deal with.
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8/10
Shocking, thought-provoking and very well-made.
9 November 2001
I can certainly understand why this film is so critically acclaimed. Raise The Red Lantern is one of the only Chinese movies I've seen, but I'll definitely admit that it's unusual to see a film this stylistically masterful come out of Hollywood (although it can happen -- The Thin Red Line, for example). A lot of what makes this film work is Zhang Yimou's outstanding directorial style; his use of color against bleak background is especially effective. It's his hypnotic visuals that keep you interested throughout the slow progression of the story. And the amazing acting by most of the performers doesn't hurt, either; everything feels completely real.

I think of this as one of those movies that you aren't supposed to enjoy; it shocks you, and leaves you just as disturbed as, considering the subject matter, you should be. The miserable story of Yan'er, the servant girl, is especially painful to watch, and the same goes for the unfolding of the last few scenes. But I think the fact that I was so unsettled by this movie probably just goes to show how well it gets its points across. And along with the remarkable acting and directing, that's definitely something to be respected.
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Max Payne (2001 Video Game)
10/10
Outstanding. I can't say enough.
8 November 2001
It took four long years in production, but Max Payne has lived up to and beyond all expectations and earned the rave reviews it deserves. First of all, the whole game is visually stunning. When you first load up the tutorial, trust me, you'll just be sitting there staring. When you first pause the game and watch the camera circle Max's virtually photo-realistic body, you'll keep on staring. When you first launch into slow motion and watch the bullets actually flying past, you'll stare some more. Basically, the graphics are fantastic; I've never seen better in a PC game.

But that's not all that makes Max Payne so remarkable. The story is really intriguing, and I think calling it cliched is missing the point; it's supposed to have that film noir, crime novel feeling, and it pulls it off creatively through the graphic novel scenes that pop up throughout the game. When you're not tearing through gangsters and junkies and suits, you may find yourself listening in from around corners, hopping from rooftop to rooftop, even wandering through Max's actual nightmares. The use of the graphic novel is great; it's wickedly written and a nice break from the action sometimes.

Which brings me to the action itself. Wow. Playing against such amazing graphics and animation, gunfights in Max Payne are *intense*. The slow-motion feature is a wonderful addition; you start to feel so cool sliding past bullets in midair that you're able to suspend disbelief. As with any other game, you learn to ration your resources and deal with confrontations more efficiently, but the awesome thing is that this game learns along with you. Max Payne actually adjusts to your skill level, making the game challenging without being impossible. And it's about time someone made a shooter like that!

So combine all that with really good voice acting and blessedly infrequent load times, and you really do have one of the best PC games ever made. Inevitably, there are a few problems; the weapons interface can be a little difficult at first, and enemy AI can be kind of questionable, but those are common glitches. The only significant drawback is only that the game doesn't last long enough! For most, it won't take longer than ten or fifteen hours to complete. However, what it lacks in quantity, Max more than makes up for in quality, and it's very replayable anyway.

All in all, this one is a landmark game and a masterpiece -- super-innovative, compelling and beautifully made. Deservedly, it's sure to land more than one Game Of The Year.
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Scrubs (2001–2010)
Cute, honest and really entertaining.
8 November 2001
Not that there've been many great new sitcoms lately, but Scrubs is definitely the best. Its unimpressive promotional ads didn't come anywhere near doing it justice; it's sweet, funny and much more entertaining than the previews make it look.

For one thing, the writing on Scrubs is fast-paced and inventive, with at least a few really clever lines and scenes in every episode. The characters are a lot more dimensional than most sitcom characters are, and thanks to the equally wonderful actors, they all play off each other to make for some interesting relationships. John C. McGinley is especially good as the enigmatic Dr. Cox, and Zach Braff really brings his role to life as well. Thanks to all of the above, Scrubs is a very original sitcom that manages to be funny without being offensive, and touching without being corny.

As for problems, the only issue I see with Scrubs is that some of its important plotlines may not be able to last. It'll be hard for the writers to keep the janitor thing going without it getting old, and the same goes for Dr. Kelso's scary light-side-dark-side routine. In that respect, it seems like maybe Scrubs wasn't expected to do as well as it has, and the writers didn't always have a long-term vision in mind. However, I really hope Scrubs continues to succeed ratings-wise. It's a great new show that showcases some real talent, and it would be disappointing to see it go!
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