Directed by
Michel Ancel |
Produced by
Abdelwahed Benyahya | ... | associate producer |
Abderrazzak El Kaouni | ... | producer |
Abdelhak Elguess | ... | producer |
Thomas Le Grand | ... | producer |
Hanane Sbai | ... | associate producer |
Romain Vazeille | ... | associate producer |
Music by
Christophe Héral |
Art Direction by
Lu Yang |
Art Department
Ghislain Avrillon | ... | technical art director |
Florence Charpentier | ... | level artist |
Alexis Foletto | ... | 2d artist |
Maria Glinyanova | ... | texture artist |
Mohcine Hachami | ... | level artist |
Mehdi Rossafi | ... | lead artist |
Olivier Soleil | ... | artist: additional cut scenes |
Sound Department
Arnaud Noble | ... | additional sound designer |
Aymeric Schwartz | ... | sound supervisor |
Visual Effects by
Joel le Gigan | ... | effects artist |
Animation Department
Anais Dusautois | ... | animation director |
Nicolas Leger | ... | animator |
Additional Crew
Humberto Bandeira | ... | additional programmer |
Vincent Basset | ... | lead gameplay programmer |
Abdellatif Ben | ... | additional game designer |
Abderrahim Boukriss | ... | programmer |
Idir Boumahdi | ... | programmer |
Mohammed Chbani | ... | lead programmer |
Antoine Clavreul | ... | programmer |
Axel Cossardeaux | ... | game designer |
Boujemaa El Hiba | ... | studio manager |
Salaheddine Essediki | ... | programmer |
Victor Fleury | ... | economic designer |
Stephane Fricard | ... | programmer |
Lahoucine Hamdane | ... | programmer |
Nicolas Martin | ... | programmer |
Chris McEntee | ... | content director |
Petra Pinho | ... | level designer |
Mounir Radi | ... | additional game designer |
Johnny Vongprasith | ... | data analyst |
Filip Zaczkiewicz | ... | level designer |