IMDb RATING
8.4/10
1.5K
YOUR RATING
On the small island civilization of Hillys, the DomZ creatures are a ruthless alien race which have invaded the Hillyan people. The government has set up the Alpha Section, which is a societ... Read allOn the small island civilization of Hillys, the DomZ creatures are a ruthless alien race which have invaded the Hillyan people. The government has set up the Alpha Section, which is a society "devoted to the safety of Hillys".On the small island civilization of Hillys, the DomZ creatures are a ruthless alien race which have invaded the Hillyan people. The government has set up the Alpha Section, which is a society "devoted to the safety of Hillys".
- Awards
- 8 nominations
Jodi Forrest
- Jade
- (English version)
- (voice)
- (as Jodie Forrest)
David Gasman
- Pey'j
- (English version)
- (voice)
Robert Burns
- Double H
- (English version)
- (voice)
Eddie Crew
- Additional Voices
- (English version)
- (voice)
Andrea De Luca
- Additional Voices
- (English version)
- (voice)
Christine Flowers
- Additional Voices
- (English version)
- (voice)
Steve Gadler
- Additional Voices
- (English version)
- (voice)
Bela Grushka
- Additional Voices
- (English version)
- (voice)
- (as Béla Grushka)
Emma de Caunes
- Jade
- (voice)
Martial Le Minoux
- Pey'j
- (voice)
Hubert Drac
- Hahn
- (voice)
Natacha Muller
- Meï
- (voice)
- …
Bruno Choël
- Nino
- (voice)
- (as Bruno Choel)
- …
Aurelie Le Minoux
- Nouri
- (voice)
Jérôme Pauwels
- Issam
- (voice)
- …
Suzanne Sindberg
- Pablo
- (voice)
Storyline
Did you know
- TriviaIn the Factory section of the game, there is an abandoned laboratory where the Domz have performed nefarious biological experiments. One of the animals you may photograph in this area is "Aedis Raymanis"... That is, Moskito from Michel Ancel's Rayman games.
- Crazy creditsPart of the end credits feature group pictures of Pey'j, Double H, and the Lighthouse orphans taken by Jade herself of course. As well as a picture of Jade and Pey'j. After the whole end credits, an extra scene is featured along with a black screen with the words "The End".
- ConnectionsFeatured in Troldspejlet: Episode #30.6 (2004)
- SoundtracksPropaganda
Written and performed by Christophe Héral
Featured review
Somewhere in the middle
The year is 2435. Not Earth. The planet Hillys. The peaceful population is under sustained attack by the alien Domz. Forcefields help, although only if you can pay your bill on time. The Alpha Section troops are always showing up too late. The media claim otherwise, asking the pertinent question: what do you do when faced with authorities who let awful things happen, when reporters refuse to spread that fact, and physical harm coming to you and your loved ones? There is a conspiracy going on, and you have to uncover it. As a photographer, you will document it. You're not Rambo, setting explosives and destroying entire bases. You're Jade(Forrest, determined). And you'll be sneaking in, snapping shots, and let the people know what's going on. Admittedly, the more you understand what's going on, the less sense it makes, and the ending is a clichéd, twist-laden mess. Still, there is some good drama there. This does realize that kids can handle that, and scary material, as well. Some will find it too child-friendly. It helps that there's so much substance here.
You almost always work with a companion. Cooperation and friendship are among the values this promotes. You can go places they can't and vice versa. The reasonable puzzles require you to work together – you won't get far without utilizing each others considerable talents. I do wish that there wasn't a pause between you telling them to help and them doing so. It can mess up the timing, when, really, this is something that could have easily been avoided. In addition, you gain the ability to throw discs great distances, and this can be used as an attack whether your presence is known or not, and activate those of the countless switches that are far off. You'll take pictures of all animal life. Including, if you have nerves of steel, those about to smack you with something. Every species once, and you'll be paid well. The rarer, the better. As long as they're of high quality: not too far away, etc. And it does aid you in ensuring that, telling you exactly what failed, and giving an indicator of when it's right, and when it's not, what's wrong about it. This includes the humanoid ones that you live among. You're encouraged to recognize that they look, sound and sometimes behave different from you, yet also that they're helpful, competent and, like you, they belong.
This mixes different types of addictive action-adventure gameplay well, each is fun, well-done, gradually increases in challenge and appropriate in amount. Don't get me wrong, the difficulty can be uneven, and spikes at bosses. The climax will seem impossible until you get the hang of it. While the accessible nature of this, and its easy-to-learn controls, do sometimes lead it to feel too simple, they make great use of all of these elements to keep throwing different situations at you that you can maneuver via your skills and tools. The minigames and racing can be annoying, yes. They can also be ignored, provided you do well enough elsewhere. The latter especially feels right out of a licensed title, much like the terrible third person camera. Ironically, when it locks your view and forces you to adapt the directional keys since they change with it, it's at its best. When you have to turn it yourself, it will try your patience. The platforming has you climbing and jumping ledges.
The stealth is line-of-sight based. You're waiting for soldiers to turn and/or move away, so you can pass unseen, behind them, blocking their view with crates on conveyor belts and the like. Them spotting you first due to poor design choices are the only real problem with this aspect. It's tremendously satisfying to clear an area, to finally be able to defeat the guards by breaking their air supply sending this previously very real threat pathetically floating off, etc. The only settings being factories and caves, particularly the former, do end up a tad boring. Some of these culminate in you running away, avoiding the dangers behind you, very thrilling.
Combat has been called the weakest element, pointing to how light it is. Hardly. I find the unreliable dodge function to be its biggest fault... not sending you in the right distance, direction, sometimes not launching you at all. It's a minimal version of that of Prince of Persia: Sands of Time, based on the same engine. You'll be somersaulting between foes that are a bit apart from each other and you, can easily switch which one you're facing and hitting, and you have a radial charge. This is also where you not being alone, in this singleplayer piece, comes in very handy. With help, you can instakill, even using evil robots to disable electrical barriers in your path.
Your hovercraft will take you almost anywhere you can go in this, and when you've earned it, your interstellar spaceship will close that last gap. Fire at anything in front of you, either rapidly at the center of the screen, or hold down to automatically target. It does allow friendly fire, for some reason. And it tends to go for things that aren't close before the ones that are, which makes regenerating mine fields, further worsened by the seafaring vessels bouncy nature, an irritant. This can seem too open, given that the map does not list major areas of interest. You have to online for that, which shouldn't be necessary. Unfortunately you can't play on after completion, which would have fit the otherwise partial similarity to Grand Theft Auto, and given it replay value. Honestly, I do think I'll return to this. It took me 11 and a half hours, and I did not go for every collectible.
There is mild violence in this. I recommend it to any fan of the genres it covers, young and old alike. It will make you think, care, and it did not deserve to bomb. 6/10
You almost always work with a companion. Cooperation and friendship are among the values this promotes. You can go places they can't and vice versa. The reasonable puzzles require you to work together – you won't get far without utilizing each others considerable talents. I do wish that there wasn't a pause between you telling them to help and them doing so. It can mess up the timing, when, really, this is something that could have easily been avoided. In addition, you gain the ability to throw discs great distances, and this can be used as an attack whether your presence is known or not, and activate those of the countless switches that are far off. You'll take pictures of all animal life. Including, if you have nerves of steel, those about to smack you with something. Every species once, and you'll be paid well. The rarer, the better. As long as they're of high quality: not too far away, etc. And it does aid you in ensuring that, telling you exactly what failed, and giving an indicator of when it's right, and when it's not, what's wrong about it. This includes the humanoid ones that you live among. You're encouraged to recognize that they look, sound and sometimes behave different from you, yet also that they're helpful, competent and, like you, they belong.
This mixes different types of addictive action-adventure gameplay well, each is fun, well-done, gradually increases in challenge and appropriate in amount. Don't get me wrong, the difficulty can be uneven, and spikes at bosses. The climax will seem impossible until you get the hang of it. While the accessible nature of this, and its easy-to-learn controls, do sometimes lead it to feel too simple, they make great use of all of these elements to keep throwing different situations at you that you can maneuver via your skills and tools. The minigames and racing can be annoying, yes. They can also be ignored, provided you do well enough elsewhere. The latter especially feels right out of a licensed title, much like the terrible third person camera. Ironically, when it locks your view and forces you to adapt the directional keys since they change with it, it's at its best. When you have to turn it yourself, it will try your patience. The platforming has you climbing and jumping ledges.
The stealth is line-of-sight based. You're waiting for soldiers to turn and/or move away, so you can pass unseen, behind them, blocking their view with crates on conveyor belts and the like. Them spotting you first due to poor design choices are the only real problem with this aspect. It's tremendously satisfying to clear an area, to finally be able to defeat the guards by breaking their air supply sending this previously very real threat pathetically floating off, etc. The only settings being factories and caves, particularly the former, do end up a tad boring. Some of these culminate in you running away, avoiding the dangers behind you, very thrilling.
Combat has been called the weakest element, pointing to how light it is. Hardly. I find the unreliable dodge function to be its biggest fault... not sending you in the right distance, direction, sometimes not launching you at all. It's a minimal version of that of Prince of Persia: Sands of Time, based on the same engine. You'll be somersaulting between foes that are a bit apart from each other and you, can easily switch which one you're facing and hitting, and you have a radial charge. This is also where you not being alone, in this singleplayer piece, comes in very handy. With help, you can instakill, even using evil robots to disable electrical barriers in your path.
Your hovercraft will take you almost anywhere you can go in this, and when you've earned it, your interstellar spaceship will close that last gap. Fire at anything in front of you, either rapidly at the center of the screen, or hold down to automatically target. It does allow friendly fire, for some reason. And it tends to go for things that aren't close before the ones that are, which makes regenerating mine fields, further worsened by the seafaring vessels bouncy nature, an irritant. This can seem too open, given that the map does not list major areas of interest. You have to online for that, which shouldn't be necessary. Unfortunately you can't play on after completion, which would have fit the otherwise partial similarity to Grand Theft Auto, and given it replay value. Honestly, I do think I'll return to this. It took me 11 and a half hours, and I did not go for every collectible.
There is mild violence in this. I recommend it to any fan of the genres it covers, young and old alike. It will make you think, care, and it did not deserve to bomb. 6/10
helpful•09
- TBJCSKCNRRQTreviews
- May 27, 2016
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