Forsaken was featured as a comic book series published by Acclaim Comics shortly after its release. First in a Turok/Forsaken special edition (written by Fabian Nicieza and Evan Skolnick, and inked by Mat Broome and Sean Parsons) in which Turok gets lost in the alternate future of Forsaken. And then in a 4-issue limited series (written by Shon Bury and with art by Joe St. Pierre) which delineates the story of the main character presented in the Turok special (yup, the Forsaken babe), who turns out to be an artificial lifeform/living weapon, who gets possessed by what appears to be a human spirit.
The Forsaken design team were admitted Descent addicts as is evident in the gameplay, and verified in some magazine interviews.
The original Forsaken release includes a 12-month calendar featuring shots of the Forsaken cover-girl.
The gore effects when killing human enemies were removed in the German Nintendo 64 version.
Forsaken's attitude to speed optimizing is tied very closely to the accelerator card's capabilities. Detail and complexity are continuously adjusted during the game based on what the card can accomplish; as a result, the framerate achieved while playing is extremely good, and can achieve 60fps or higher on even an original second-generation 3D accelerator (3Dfx Voodoo, for example) on only a Pentium 90.