MDK (Video Game 1997) Poster

(1997 Video Game)

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8/10
Excellent action game
ruffinelli_ro3 April 2009
Although this game is really old, is still one of my favorites. With its innovating game-play (by the time it was released), tons of inside jokes, strange characters, this game doesn't take itself seriously. Perhaps it would be a little short for these days, but the fun you get from playing it totally make up for that.

It might not be one of the most successful games out there, but that is not the reason to overlook this title. Almost anyone can enjoy this title without being an action fan. It is definitely worth trying. It also has lots of new features like the dummy decoy or the strange parachute (which you can use any time unlike a real parachute). It might not disappoint anyone
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7/10
Mostly Darling Kittens
TBJCSKCNRRQTreviews24 December 2016
You are Kurt Hectic, a janitor. You are the only hope left to save Earth from annihilation. Well, Bones, sorry, Max, the dog, too. You know. Genetically engineered. Part cyborg. All man's best friend. The two of you. And Dr. Fluke, of course. Without him, you wouldn't have the experimental coil suit that makes this possible. Good stuff.

This is first and foremost a TPS. You use the chain-gun on your arm, and sometimes the limited Super ammo for it, to mow down dozens, hundreds of enemies. I do find it's too bad that's really the only non-explosive options. This bears similarities to Doom and Quake, both of which have extensive arsenals that make them more fun than this. Here, you zigzag, and point in the right direction, and you'll be able to handle them. Basically, everything else is throw-able. Tiny nuke to open otherwise blast-proof secured doors, giant hammer that makes the ground shake, tornado which does... exactly what you think it does. You can only aim horizontally. Up and down are auto-aim, and you'll wish you could look just a little further to see what's flying.

Well, you do have a sniper. And it actually can zoom 100x. You can look anywhere with it. Headshots matter. These are things we take for granted today, this was one of the first times it was proved it could be done at all. Homing. Airstrikes, grenades, mortar shells that you'll have to very carefully aim to make sure they go down the pipe. For that purpose, you have the 3 bullet-cams. Of course, they're also just satisfying to watch, as you're tearing through flesh. You won't be able to move... much, and certainly not fast, so pick the right time.

I'd like to dispel the notion that you can't Save and Load. F2 then type, and F3 then select. That's all. I'm not saying you should know that automatically, but I am saying that writing online, claiming that it's not there, without briefly checking the manual that comes with the GOG version where it clearly says it, is...irritating. Heck, you don't even have to buy it, just Google it. No wait. They store our info. StartPage it. If you do get this, probably don't get the Steam version – about half of the negative reviews on there say it doesn't work, and considering their history, and the age of this, I can imagine.

I don't see myself returning to this, and it didn't last very long. This took me 5 hours. Others say it took 4. Some say it took... 8-12, really? Man. They must be challenging themselves with this in ways I can barely comprehend. I doubt it's that they suck that much. Who'd willingly admit that? There are 3 difficulty settings, and it is challenging on the easiest. You can change it anytime. Simply press F12. That'll also let you change the controls. No, I know. You like it old-fashioned. Seriously! You were a kid when this came out, too. How bad could it... huh. Oh well that fixes that. Phew. And be sure to remember that there's a Turbo Movement Speed key. Otherwise, you'll suddenly be certain you can't make a jump, until you realize that function is there.

Every level is designed by a different person, which explains why they're completely different in look, feel, aesthetic, etc. This leads to some being unforgettable, surreal, or just plain fun. Mirrors that reflect the sky so you don't know you're looking at a surface until you touch it. Downing a Star Destroyer-sized mother-ship... well, more than one... singlehandedly, and watching it crash. Both sides of a huge firing range with automated cannons. What looks like Mars, with craters. The South or North Pole. It's got a submarine stuck in the ice. Where it's thin, I can look through it, and see animals swimming! Some of them do go by too fast, to where they don't make an impression. And the contrast between different ones is at times excessively stark.

Your foes deserve description. They come in a variety of shapes and sizes. Walk, run, stand, bull-rush, soar. Fast and weak, slow and powerful. Aliens, robots, tanks, automated and manned turrets, animals, small attack vessels, troop transports, and sentry drones. They legitimately work together to find you and take you out. There are Generators that keep producing ad infinitum and other fancy Latin terms. You'll wanna make those a priority. Especially when there's a few. Or 7.

This can get repetitive. Something that helps prevent that, is breaking up regular sections, with mini-games. They exist in part to hide loading. In fact, some of them are literally simply long, empty, linear hallways you have to traverse. Some will have stuff. To pick up. Take out. Other times, you're snowboarding to 70's James Bond tunes. Dodging debris. Facing others, some of them on the move, as well. While you were supposed to get a futuristic motorcycle, they scrapped it. Too few of those. You may temporarily pilot a bombing aircraft, and demolish the crap out of, well, anything you pass, including whole buildings. When you first enter, and last exit, one of the large Minecrawlers, you have to dodge AA missiles, steer clear of the edges, try for power-ups and hope you don't burn up. Leaving is a lot like Andy Asteroids.

Comparisons to Earthworm Jim, the most Shiny of the developers' products, are unavoidable. The humor works better there, on account of the whole world being crafted around it rather than it coexisting awkwardly with H.R. Giger creations. Boss encounters are far stronger there. The briefness of those helps prevent tedium. It also keeps throwing new ideas in that change how you play. Their settings are more distinct and yet fit each other.

There is constant gore, blood and disturbing content in this. I recommend this to any fan of action adventure platformers, dark games, the 90's and their out-there concepts. 7/10
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9/10
"Prepare for a underrated experience"
metzman22 January 2009
Warning: Spoilers
MDK is a title that never got a clear definition. Mostly translated as "Murder Death Kill" among fans the game had much more under the hood than mindless killing as this title would suggest. In combination with a tag-line on the back of the CD case: "On a good day, 2.5 billion people will die" u would guess this was a "carmageddon" type game where killing 2.5 billion was your main objective instead of realizing it was your mission to prevent that. What people should have done, is analyze the screenshots on the back and grab onto the main tag-line:"Prepare for a Religious Experience".

This game was one of the first to require a Pentium processor to run the (for it's time) advanced graphics. And it showed off. But not only was the game a technical leap in those days, the developers at Shiny knew that technology is just a tool, and that u sometimes need to use the tech to create a new experience instead of bringing out a playable tech-demo. Therefor MDK became a cult-classic game, full of crazy, dark but imaginative art-designs, surprisingly funny and epic gameplay moments. Every level (minecrawler) has a different style of environment, structure and color scheme, and music so stylish and variable, I had to buy the soundtrack, great work from Tommy Tallarico and his team.

And yes, the frase "Murder Death kill" is somewhat appropriate since there is a lot of shooting and explosions, but it never takes itself serious, not in weapons, situations, enemy behavior or scenery and that's where the game shines. Below are some examples, could be seen as spoilers.

***Spoilers***

Aliens mocking you (mooning, waving and dancing) behind glass, thinking that they're safe while you shoot a well placed mortar in a vent shaft leading to their feet, making them...less happy. Or going up a platform where your suddenly surround by a happy landscape with blue skies, bushes and the sounds of birdwhistles, only to discover it's a wooden movie-stage like set the aliens set up to confuse you. The infamous room where the texture paint-job wasn't finished yet, and many more of these little moments. Then there's snowboard-chases with bond-style music, cows on water and references to movies/other Shiny games (like Earth Worm Jim)

***End Spoilers***

The game still finds my PC disc drive once in a while, a Direct 3D patch kan be downloaded for smoothers graphics, but the game still runs great, even in Windows XP, which is a treat, since a lot of PC classics just won't run on Windows XP anymore and need emulators and such.

I myself liked MDK 1 better than MDK 2 because of the darker design and more grown-up feel. It's a cross between a Tim Burton and Micheal Bay. Not to long ago there was the announcement that Interplay is picking up old franchises again, they showed a picture with a collage of characters that will return, and Kurt Hectic was one of them... MDK 3..? We can only hope.
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9/10
SImply the most original action game on the planet.
johnnymacbest7 August 2009
As if Earthworm Jim wasn't enough to salivate over, along comes MDK, an ambitious blend of original concepts, gameplay mechanics, and a wacky blend of dark humor laced with vicious but sometimes comedic violence.

MDK stands for the eponymous trio of heroes out to save the world from an evil galactic menace in the form of an unsightly, grotesquely disgusting alien overlord known as Gunter Glut. A fitting name for such a dastardly evil villain. He along with various alien minions have one goal in mind: To strip mine all of Earth's resources and land, leaving a trail of death and destruction in their wake.

My previous acquaintance with this well designed, wonderfully imagined title stems from my early days of gaming via Sony's Playstation. Yes, I've heard of the PC version but I never got the chance to play it so without further ado, I got the Playstation version.

Now, I know graphics aren't the be all and end all of video games but the game looks good, but it lacks the crystal clear clarity and sharpness of it's PC brethren. Still, I enjoyed it immensely; mainly down to the fact that it introduced gameplay and play styles that I honestly have never seen before. It's a defying mix of fast-paced shooting, platforming, and even a bit of sharpshooting with certain sections of the game letting you pilot vehicles, gliding over vast alien cities, and even....GASP....bobsledding!! Truth be known, I didn't know what to expect when first playing this game. This is an experience I'll never forget The music is another one of MDK's highlights which help enhance the mood and tone of the game. It's also refreshing to see that this game didn't take itself too seriously and even gave me a chuckle or two. Only Shiny Entertainment, makers of the hugely successful and critically acclaimed Earthworm Jim series can produce this dose of wacky, if somewhat surreal mix of black comedy. It's kinda sad that this game, when first released, didn't sell well enough. I suppose it was too quirky and original for most people and that's a shame because this is EXACTLY the type of direction gaming needs if it wants to survive and having played many FPS, platforming, and racing games among others, I'm glad I purchased this game. Because it's something off the beaten path and actually brings something new to the table with some very well-thought out ideas.

A blast to play on the PSone. I'm gonna track down the PC version for sure. One of the best games from the 32-bit era of gaming. A true classic.
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3/10
Lacking gameplay feeling.
sebastianali12321 December 2021
I only played the PS1 version, so this would be a review for that version. MDK is a third person shooter that surprisingly doesnt have bad controls for being released in 1997. The movement of the character is a bit smooth (for the most time, i would talk about later) and you have varied weapons with its purposes. I also really like the sniper mode (probably the highlight of the game), especially when you have to use to bounce bullets and stuff like that, or shooting at a very long distance to the heads of the enemy and i have to say, is so cool! The three cams of the bullets, and the overall artstyle of the game really helps to give it an identity, i really apreciate this mode in some of the game puzzles, but other than that, this game seems to have a lot of flaws that ruins my experience. First of all the camera. For some reason it tends to move A LOT to the sides when you are moving, and being the character an sprite the game feeling is like OFF. It doesnt feel that you are actually moving, instead is like the scenary itself, and i can proof it: just move the camera when you are close to a wall, and you could clearly see that your character moves a little bit. I wonder why they do that! Maybe because of technical limitations, since this game was almost intact from the PC port for what i read, but is not an excuse. It really makes platforming so frustrating, and the game doesnt feel real in any moment. And on a technical side this game looks very bad. It would probably look acceptable on a 3do or an early PS1 game from 1994, but not on 1997. A lot of the walls had not textures, being black most of the time, the background of the level is clearly an image and the game tends to drop its FPS constantly when there are a lot of enemies on screen. Speaking of enemies, they are okay when fighting, but with just a bit of strafe and you would dodge all of the attacks. Also, i dont know if it just me, but when strafing and shooting in some areas, the camera moves soooo much that i become dizzy, especially in the maps were the floor reflects the sky. The story is also a mess, we dont understand nothing about this world, and the humour a lot of times is so off.... This game never knows when to be serious or humoristic.

Something i really praise however is the soundtrack and the way to progress to the next level, it feels like a sensation of adventure.... at least when the game doesnt feel so off due to the camera and gameplay problems previously mentioned.

Overall, it would be in some part better than other TPS in the time thanks to its better controls and the SO well done sniper mode, but the fact that the game feels so off, thanks to the way the camera and character moves, and how this affects negatively the gameplay, i dont know... i dont feel like my character is moving in the level... (Even when you jump in a moving platform you are still in the same platform). The game also doesnt have too much content really, you just do the campaign and thats it, no multiplayer, no extra levels, nothing, seriously, a coop multiplayer could have save the game. Not matter what this game tries with its adrenalinic action type of gameplay, it just cannot compete with something like Doom and Quake.
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