Tomb Raider: The Last Revelation (1999 Video Game)
Full Cast & Crew
Writing Credits
Peter Duncan | ... | (original story) & |
Kieron O'Hara | ... | (original story) & |
Richard Morton | ... | (original story) |
Toby Gard | ... | (character: Lara Croft) |
Andy Sandham | ... | (script) |
Andy Sandham | ... | (story) |
Libby Ward | ||
Hope Caton | ... | (script) |
Cast
Jonell Elliott | ... | Lara Croft (voice) | |
Anne Karam | ... | Auction Attendee | |
Kerry Shale | ... | Werner Von Croy (voice) | |
Charo Soria | ... | Lara Croft (voice) |
Produced by
Jeremy Heath-Smith | ... | executive producer: Core Design (as Jeremy H. Smith) |
Troy Horton | ... | producer: Core Design |
Mike Schmitt | ... | producer: Eidos |
Adrian Smith | ... | executive producer: Core Design |
Music by
Peter Connelly |
Art Department
Andrew Cordella | ... | additional artwork |
Damon Godley | ... | additional artwork |
Steve Hawkes | ... | additional artwork |
Mark Hazleton | ... | additional artwork |
Steven Huckle | ... | additional artwork |
Darren Wakeman | ... | additional artwork |
Sound Department
Peter Connelly | ... | sound designer |
Phil Morris | ... | casting / sound editor / studio producer |
Animation Department
Peter Barnard | ... | animator: FMV sequences |
Phil Chapman | ... | animator |
Matt Furniss | ... | animator: FMV sequences (as Matthew Furniss) |
Simeon Furniss | ... | animator: FMV sequences |
John W. Lilley | ... | animator: FMV sequences |
Jerr O'Carroll | ... | animator |
Isaac Partouche | ... | motion capture supervisor |
David Reading | ... | animator: FMV sequences |
Additional Crew
Eruch Adams | ... | tester: Eidos Interactive US |
Shiloh Anacleto | ... | quality assurance: Eidos Interactive US |
John Arvay | ... | quality assurance: Eidos Interactive US |
Lars Bakken | ... | quality assurance: Eidos Interactive US |
Chip Blundell | ... | marketing manager |
Christopher Bruno | ... | quality assurance: Eidos Interactive US |
Philip Campbell | ... | quality assurance: Eidos Interactive US |
Jason Churchman | ... | quality assurance |
Tiziano Cirillo | ... | quality assurance |
Nick Connelly | ... | quality assurance |
Chris Coupe | ... | programmer |
Joseph M. Damon | ... | quality assurance: Eidos Interactive US |
Alex Davis | ... | programmer: Dreamcast version |
Peter Duncan | ... | level designer |
Ryan Ellison | ... | quality assurance: Eidos Interactive US |
Hayos Fatunmbi | ... | quality assurance |
Paul Field | ... | quality assurance |
Richard Flower | ... | additional programmer |
Corey Fong | ... | assistant lead tester: Eidos Interactive US |
Daniel Franklin | ... | quality assurance: Eidos Interactive US |
Martin Gibbins | ... | programmer |
Carol Ann Hanshaw | ... | manual designer |
Martin Jensen | ... | additional programmer |
Brian Kemp | ... | public relations |
Brian M. King | ... | lead tester: Eidos Interactive US |
Rich Krinock | ... | quality assurance: Eidos Interactive US |
Derek Leigh-Gilchrist | ... | programmer |
Michael McHale | ... | quality assurance manager |
Mark Medeiros | ... | quality assurance: Eidos Interactive US |
Billy Mitchell | ... | quality assurance: Eidos Interactive US |
Jamie Morton | ... | level designer |
Richard Morton | ... | level designer |
Greg Rizzer | ... | public relations |
Jacob Roher | ... | quality assurance: Eidos Interactive US |
Andy Sandham | ... | level designer (as Andrew Sandham) |
Kenneth Schmidt | ... | quality assurance: Eidos Interactive US |
Tom Scutt | ... | programmer: A.I. |
Barbara Smith | ... | quality assurance: Eidos Interactive US |
Shawn Taylor | ... | quality assurance: Eidos Interactive US |
Ray Tran | ... | programmer: Dreamcast version |
Franklin Vasquez | ... | quality assurance: Eidos Interactive US |
Benny Ventura | ... | quality assurance: Eidos Interactive US |
Steve Wakeman | ... | quality assurance |
Ben Walker | ... | quality assurance: Eidos Interactive US |
David Ward | ... | quality assurance |
Joby Wood | ... | level designer |
Thanks
Andrew Thompson | ... | extra special thanks |