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1-64 of 64
- After preparing a museum in D.C. for presidential visit, 2 Secret Service agents are transferred to an isolated warehouse 13 in South Dakota, where Artie sends them to Iowa to collect a supernatural artifact from a law school student.
- The Warehouse team narrowly misses nabbing McPherson then Myka's father falls under the influence of an artifact that resists the purple goo.
- Mrs. Frederics explains the reason for MacPherson's break with the Warehouse program. Despite some extreme precautions he managed to get his hands on some artifacts that he plans to auction. But to Artie and the team it all sounds like a smoke screen for a more nefarious plan.
- While Artie undergoes a Warehouse style performance review things go from a little haywire to seriously bad at the Warehouse.
- Pete and Myka hunt for a lethal artifact but it finds Pete first. As Pete prepares to sacrifice himself as did the first Warehouse agent who recovered it, Myka searches for a way to save him, if she can find him.
- Artie is kidnapped by a woman who blames him for the death of her brother.
- Pete's goofing around with Lewis Carroll's mirror creates a mishap in the warehouse with bad consequences for Myka, but there's no time to learn of it as Artie has to send his agents out right away to discover how two small-time crooks are suddenly able to rake in millions at the casinos without raising any eyebrows.
- The Warehouse team pursues an artifact collector who is trying to gather together sculptures of the four elements thinking they will enable him to find the secret to obtaining god-like powers.
- The theft of the perfect Samurai sword attracts Artie's attention because he suspects his former partner and current nemesis; McPherson.
- Pete and Myka are sent to investigate a small town where the inhabitants' minds are being altered making them act as they please. Meanwhile, Artie is confused by the energy flows going on in the warehouse and he seeks help from Leena who may know more about what is going on.
- A prison, a new warden, and a charismatic preacher inmate who may have a artifact seems related to a string prisoner suicides accompanied by hallucinations. Pete and Myka search for the artifact as an approaching tropical storm accentuates its influence but get caught up in the mayhem.
- Pete and Myka are sent to Chicago to investigate a series of odd bank robberies. During their investigation, they have a run-in with Bonnie Belski, a persistent FBI agent looking for a logical explanation for the happenings. It seems the bank robbers are using a device that creates a sound resonance so severe, it sort of hypnotizes all who hear it and leaves them in a state of euphoria for minutes after. It's up to Myka and Pete to figure out where the robbers will strike next and retrieve whatever bizarre object they are employing. Meanwhile, Artie examines a possible security breach back at the warehouse.
- MacPherson escapes with what he took from the warehouse's bronze sector, and a car crash puts Mrs. Frederic in the hospital. Meanwhile Pete and Myka head London to gather clues about MacPherson's plan.
- Douglas Fargo of Eureka's Global Dynamics is sent to Warehouse 13 to help update its aging computer system. This triggers a seemingly sentient computer virus that sends the Warehouse into lockdown and traps the team inside.
- Myka and Pete go to Detroit after a seemingly invulnerable vigilante begins using extraordinary means to thwart criminals. Meanwhile, the rest of the team tries to get past recent events while improving conditions at the warehouse.
- When a dangerous artifact is used to murder a close colleague in a plot involving revenge against Artie, Katie Logan, a Secret Service Agent from Pete's past, becomes embroiled in the case.
- Pete's mission to find a traitor leads him into conflict with the Warehouse team.
- Claudia gets some on-the-job training in her first field assignment with Myka. But she's a bit overwhelmed by the hunky guys on the wrestling team they're investigating despite their tendency toward spontaneous human combustion. Fortunately, H. G. Wells lends a hand seeking a sympathetic, if skeptical, ear from Myka. Poor Pete, stuck back at the Warehouse, helps Artie with his infatuation with the Warehouse doctor and then takes action on his own infatuation.
- Pete and Myka's attempt to get normal is interrupted by an artifact.
- When young supermodels rapidly age 50 years overnight, Pete and Myka go undercover in the glam world of high fashion to discover who - and what - is behind the transformations.
- For the first time, residents of "Univille" (Warehouse 13's hometown) begin experiencing bizarre and increasingly powerful events leading to the discovery that a dangerous artifact is loose in their own backyard.
- The team unearths an earlier Warehouse in search of a cure for Mrs. Frederic's mystery illness.
- Pete and Myka use H.G. Wells's time machine to travel back to 1961.
- Wells' treacherous attack and devastating betrayal in Egypt has set into motion the plan she has been secretly orchestrating for more than one hundred years. When it becomes clear that Wells has her hands on the original weapon of mass destruction, Artie, Claudia and Mrs. Frederic race against the clock to stop her deadly endgame.
- A rock legend's guitar becomes a menace in Jersey City, N.J., and Artie and Claudia run into an ATF agent who has a knack for knowing when people lie.