John Saavedra Nov 20, 2019
A new Mass Effect game is in the works at BioWare, according to a new report.
In a longer report about how BioWare plans to rehaul its loot shooter Anthem after its disastrous launch in early 2019, Kotaku has revealed that the studio is also working on a new Mass Effect game. According to the outlet, this new sequel is in "very early development" at BioWare's main Edmonton studio.
Leading the project is director Mike Gamble, who has worked on every installment since Mass Effect 2. He was most recently lead producer of Anthem and one of the producers of Mass Effect: Andromeda. Gamble has not confirmed his involvement.
There's little else we know about the game at this time. For example, would this new Mass Effect game pick up where the last one left off? The Andromeda galaxy is certaintly still ripe for the picking, but after its much maligned first chapter,...
A new Mass Effect game is in the works at BioWare, according to a new report.
In a longer report about how BioWare plans to rehaul its loot shooter Anthem after its disastrous launch in early 2019, Kotaku has revealed that the studio is also working on a new Mass Effect game. According to the outlet, this new sequel is in "very early development" at BioWare's main Edmonton studio.
Leading the project is director Mike Gamble, who has worked on every installment since Mass Effect 2. He was most recently lead producer of Anthem and one of the producers of Mass Effect: Andromeda. Gamble has not confirmed his involvement.
There's little else we know about the game at this time. For example, would this new Mass Effect game pick up where the last one left off? The Andromeda galaxy is certaintly still ripe for the picking, but after its much maligned first chapter,...
- 11/20/2019
- Den of Geek
Goldfinch is reaching out to games developers and wants to find 10 projects that it can adapt for film and TV. Specifically, it wants to find projects created using Epic Games’ Unreal Engine platform.
U.K.-based film and TV finance and production business Goldfinch has set out its submission policies for developers who have until end-Oct. to apply.
The company has expanded from the film business to streaming, with its own direct-to-consumer service, BirdBox, and has moved into TV with several commissions from U.K. broadcaster ITV. It is now going to be working with partners and creatives from the gaming business.
“We’re looking to expand upon the tales of compelling heroes and absorbing worlds being told within the gaming landscape,” said said Goldfinch COO Phil McKenzie. “Our desire is to turn these 10 IP’s, built within the Unreal Engine, into feature films, TV series or episodic short form content,...
U.K.-based film and TV finance and production business Goldfinch has set out its submission policies for developers who have until end-Oct. to apply.
The company has expanded from the film business to streaming, with its own direct-to-consumer service, BirdBox, and has moved into TV with several commissions from U.K. broadcaster ITV. It is now going to be working with partners and creatives from the gaming business.
“We’re looking to expand upon the tales of compelling heroes and absorbing worlds being told within the gaming landscape,” said said Goldfinch COO Phil McKenzie. “Our desire is to turn these 10 IP’s, built within the Unreal Engine, into feature films, TV series or episodic short form content,...
- 10/3/2019
- by Stewart Clarke
- Variety Film + TV
At our extended play session of Anthem, Bioware’s new shared-world looter-shooter set to release next month, I got to chat with Mike Gamble, the game’s lead producer. Instead of simply comparing the title to Destiny, which I rest assured has been done enough already, I focused on finding out what plans await Anthem post-launch – as well as getting a more general sense of the game’s world and inspirations.
Read on to hear what Mike had to say and enjoy!
As you’ve been developing Anthem, watching games like Destiny, like the Division, the mistakes they’ve made, the things that have really brought them closer to their community, what kind of lessons do you think you’ve learned for this kind of a game going forward?
Mike Gamble: Good question … One thing that I think, maybe we didn’t learn directly from any particular game, but we learned from the internet,...
Read on to hear what Mike had to say and enjoy!
As you’ve been developing Anthem, watching games like Destiny, like the Division, the mistakes they’ve made, the things that have really brought them closer to their community, what kind of lessons do you think you’ve learned for this kind of a game going forward?
Mike Gamble: Good question … One thing that I think, maybe we didn’t learn directly from any particular game, but we learned from the internet,...
- 1/24/2019
- by David Morgan
- We Got This Covered
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