John Saavedra Matthew Byrd Bernard Boo Dec 31, 2019
We've picked the very best games released this decade. Guess which titles ended up at the top?
What a difference 10 years make. We kicked off the 2010s with the PlayStation 3, Xbox 360, and Wii, and we're ending the decade at the twilight of another generation of platforms. The PC remains a constant in our lives, but we'll soon be saying goodbye to the era of the PlayStation 4 and Xbox One. In the years between, we've also seen the rise of live services, cloud gaming, on-demand streaming, home-handheld console hybrids, and excellent experiences on our mobile devices. In 2010, we were impatiently waiting for Dlc expansions, and now we bow to the almighty battle pass.
What future will the 2020s bring? For one thing, we know that the PlayStation 5 and Xbox Series X are coming next year, while cloud gaming services like Google Stadia will continue...
We've picked the very best games released this decade. Guess which titles ended up at the top?
What a difference 10 years make. We kicked off the 2010s with the PlayStation 3, Xbox 360, and Wii, and we're ending the decade at the twilight of another generation of platforms. The PC remains a constant in our lives, but we'll soon be saying goodbye to the era of the PlayStation 4 and Xbox One. In the years between, we've also seen the rise of live services, cloud gaming, on-demand streaming, home-handheld console hybrids, and excellent experiences on our mobile devices. In 2010, we were impatiently waiting for Dlc expansions, and now we bow to the almighty battle pass.
What future will the 2020s bring? For one thing, we know that the PlayStation 5 and Xbox Series X are coming next year, while cloud gaming services like Google Stadia will continue...
- 12/29/2019
- Den of Geek
Rob Leane Jan 22, 2019
Gears of War came out while the first Uncharted was still in development, leading Naughty Dog to a total revamp...
Here's an eye-opening example of how one game's release can have a huge knock-on effect on another title's development. To set the scene, cast your mind back to November 2006, when Gears of War was released by Epic Games while Naughty Dog was hard at work on Uncharted: Drake's Fortune, which came out a year later.
Both games are now regarded as classics in the somewhat crowded era of gunplay-heavy action-adventure titles that we now live in, but back in 2006, both of these projects were treading relatively fresh ground on a new generation of consoles. As we're now learning, Gears of War's release had a major impact on what Naughty Dog was plotting for Uncharted.
"One of the cool things about Uncharted 1 is, we had no f...
Gears of War came out while the first Uncharted was still in development, leading Naughty Dog to a total revamp...
Here's an eye-opening example of how one game's release can have a huge knock-on effect on another title's development. To set the scene, cast your mind back to November 2006, when Gears of War was released by Epic Games while Naughty Dog was hard at work on Uncharted: Drake's Fortune, which came out a year later.
Both games are now regarded as classics in the somewhat crowded era of gunplay-heavy action-adventure titles that we now live in, but back in 2006, both of these projects were treading relatively fresh ground on a new generation of consoles. As we're now learning, Gears of War's release had a major impact on what Naughty Dog was plotting for Uncharted.
"One of the cool things about Uncharted 1 is, we had no f...
- 1/22/2019
- Den of Geek
Lucas Pope, creator of Papers, Please, gets a lot of mileage out of putting players in roles that sound miserable at first blush. In Papers, Please, players worked as a customs agent for the dystopian society of Arstotzka, shuffling through documents to match dates, country of origin, and other vital statistics. In his latest, Return of the Obra Dinn, players assume the role of an appraiser for a maritime insurance company. If assessing the damages of an ill-fated merchant ship doesn’t sound exciting (or even if it does—I see you out there), Obra Dinn doesn’t fixate on the specifics of claims adjustment for too long—the game quickly takes a turn toward the supernatural. Early on, players are given a scrapbook filled with various artifacts of the Obra Dinn‘s voyage and a mysterious pocket watch that sheds light on the fates of the ship’s unfortunate passengers.
- 11/13/2018
- by Andrew Donovan
- We Got This Covered
Few games have been as emotionally taxing as 2013’s Papers, Please. Lucas Pope’s PC title was a fascinating look into the stress of working as an immigration officer and was one of the most memorable games to come out in the past decade. So, what happens when you take the same basic setup, but replace immigrants with adorable animals?
That’s the idea behind Tom Astle’s Animal Inspector, a free PC game that has players deciding if animals live or die. We Got This Covered recently talked to the former The Sims 4 gameplay programmer about why he recently left the publishing giant that is Electronic Arts, using animals to draw out emotion, and much much more.
Check it out below, and enjoy!
We Got This Covered: Before going independent, you worked on The Sims 4 for three years. What led to you wanting to go from working on one...
That’s the idea behind Tom Astle’s Animal Inspector, a free PC game that has players deciding if animals live or die. We Got This Covered recently talked to the former The Sims 4 gameplay programmer about why he recently left the publishing giant that is Electronic Arts, using animals to draw out emotion, and much much more.
Check it out below, and enjoy!
We Got This Covered: Before going independent, you worked on The Sims 4 for three years. What led to you wanting to go from working on one...
- 12/19/2015
- by Tyler Treese
- We Got This Covered
Papers, Please
Lucas Pope
PC, Mac, iOS, Vita
Rarely are games capable of being as deliberately uncomfortable as Lucas Pope’s Papers, Please. By casting you as an immigrations officer manning the border of the fictional nation of Arstotzka, it first presents your position as a glorious gift from the country’s fabled Labor Lottery program. However it quickly becomes clear that this “prestigious” position isn’t all that it’s cracked up to be.
For starters the pay isn’t very good. When you’re making life or death decisions, contending with terrorists and/or freedom fighters (depending on your point of view), and going over immigrant documents with a fine tooth comb, a mere $40-60 a day doesn’t really cut it. Especially when it becomes clear what kind of staggering responsibility you have to your employer, and the complications this has to the everyday citizens, refugees and...
Lucas Pope
PC, Mac, iOS, Vita
Rarely are games capable of being as deliberately uncomfortable as Lucas Pope’s Papers, Please. By casting you as an immigrations officer manning the border of the fictional nation of Arstotzka, it first presents your position as a glorious gift from the country’s fabled Labor Lottery program. However it quickly becomes clear that this “prestigious” position isn’t all that it’s cracked up to be.
For starters the pay isn’t very good. When you’re making life or death decisions, contending with terrorists and/or freedom fighters (depending on your point of view), and going over immigrant documents with a fine tooth comb, a mere $40-60 a day doesn’t really cut it. Especially when it becomes clear what kind of staggering responsibility you have to your employer, and the complications this has to the everyday citizens, refugees and...
- 12/27/2014
- by Mike Worby
- SoundOnSight
After a slight delay, Papers, Please creator Lucas Pope has revealed that the hit indie will be available for the iPad starting tomorrow, December 12. Originally released in 2013, the title is also available on Windows PC and Mac, with a PlayStation Vita version also in the works.
Set in the fictitious country of Arstotzka, Papers, Please has players working as a border control agent for the country. In order to succeed, you will need to be able to keep your emotions in check as you may be forced to turn away the sick in order to secure better pay for yourself.
While the plan for porting the indie to iOS has been in the works for some time, Pope claims that Apple was partially responsible for the delay. According to a Tweet he posted, Apple originally rejected Papers, Please due to “pornographic content.” This refers to the body scanner players can...
Set in the fictitious country of Arstotzka, Papers, Please has players working as a border control agent for the country. In order to succeed, you will need to be able to keep your emotions in check as you may be forced to turn away the sick in order to secure better pay for yourself.
While the plan for porting the indie to iOS has been in the works for some time, Pope claims that Apple was partially responsible for the delay. According to a Tweet he posted, Apple originally rejected Papers, Please due to “pornographic content.” This refers to the body scanner players can...
- 12/11/2014
- by Eric Hall
- We Got This Covered
Lucas Pope
When you really think about it, the fact that the most famous video game star is a fat plumber who eats mushrooms and kicks turtles in the face is a bit weird. It sounds unique, yes, but it doesn’t exactly sound like “fun.” Unless you’re into that sort of thing.
It just goes to show that some of the best ideas developers have ever come up with are the ones you would never have considered. Some of the best games sound exactly as fun as they are, like Metal Gear and its “tactical espionage” pitch or Skyrim and its “swords and magic” shtick, but others just sound like nonsense. Nonsense, that is, until you actually play it and realise that fun can be found in even the most unlikely places.
Thanks to the huge range of creative licence and freedom in the gaming market, there have...
When you really think about it, the fact that the most famous video game star is a fat plumber who eats mushrooms and kicks turtles in the face is a bit weird. It sounds unique, yes, but it doesn’t exactly sound like “fun.” Unless you’re into that sort of thing.
It just goes to show that some of the best ideas developers have ever come up with are the ones you would never have considered. Some of the best games sound exactly as fun as they are, like Metal Gear and its “tactical espionage” pitch or Skyrim and its “swords and magic” shtick, but others just sound like nonsense. Nonsense, that is, until you actually play it and realise that fun can be found in even the most unlikely places.
Thanks to the huge range of creative licence and freedom in the gaming market, there have...
- 11/7/2014
- by Glen James Lewis
- Obsessed with Film
Lucas Pope — the creative mind behind last year’s astute, harrowing and critically-acclaimed point-and-click title, Papers, Please — has launched a demo for his latest game, Return of the Obran Dinn, which is available to download free of charge on PC.
It’s worth noting that, while fully playable, this is an early build of Pope’s sophomore effort and should be approached with the right mindset. For instance, the version is yet to be Qa tested and players won’t be able to save their progress as they explore the titular vessel.
With all that said, here’s hope Pope chose to surmise his maritime adventure:
“In 1802, the merchant ship “Obra Dinn” set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.
“Early this morning of October 14th,...
It’s worth noting that, while fully playable, this is an early build of Pope’s sophomore effort and should be approached with the right mindset. For instance, the version is yet to be Qa tested and players won’t be able to save their progress as they explore the titular vessel.
With all that said, here’s hope Pope chose to surmise his maritime adventure:
“In 1802, the merchant ship “Obra Dinn” set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.
“Early this morning of October 14th,...
- 10/22/2014
- by Michael Briers
- We Got This Covered
Lucas Pope, the indie developer behind last year’s puzzle hit Papers, Please has officially announced his next game. Titled The Return Of The Obra Dinn, the game is set to be a 3D first-person mystery. Taking place in 1808 and utilising visuals influenced by black and white Mac games, Pope has said development time could be up to a year and half and that it will be different to his previous work.
Writing on a TIGForums thread, he also had the following to say about the project:
“I want to experiment with the rendering, story, and a few technical features. Right now I have only a rough idea about the narrative. I’m hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. It won’t be the typical ‘collect items and look for clues’ structure.”
Details are understandably vague at the moment,...
Writing on a TIGForums thread, he also had the following to say about the project:
“I want to experiment with the rendering, story, and a few technical features. Right now I have only a rough idea about the narrative. I’m hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. It won’t be the typical ‘collect items and look for clues’ structure.”
Details are understandably vague at the moment,...
- 5/26/2014
- by Andrew Heaton
- We Got This Covered
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