Hades 2: The Whopping Amount of Times You May Need to Beat the First Game to Reach its ‘True Ending’
When the original Hades game first debuted in Early Access, it’s quite fair to say it was a bare-bones experience compared to what Supergiant Games delivered in the end. Considering how successful that launch model was for the developers, it’s not that big of a surprise the studio followed the same formula for Hades 2.
Although Hades 2′ Early Access has been quite successful and studied with content, the game is already equal in length to the first game. Even though the sequel won’t be released until 2025, based on the first game, it’s quite clear how long it will take players to reach the true ending in the sequel as well.
How Many Runs For Hades’ ‘True Ending’? Hades 2 ‘True Ending’ | Steam
Hades is one of the most popular indie roguelike titles out there. Developed by Supergiant Games, its narrative is full of surprises beyond the final boss fight,...
Although Hades 2′ Early Access has been quite successful and studied with content, the game is already equal in length to the first game. Even though the sequel won’t be released until 2025, based on the first game, it’s quite clear how long it will take players to reach the true ending in the sequel as well.
How Many Runs For Hades’ ‘True Ending’? Hades 2 ‘True Ending’ | Steam
Hades is one of the most popular indie roguelike titles out there. Developed by Supergiant Games, its narrative is full of surprises beyond the final boss fight,...
- 5/15/2024
- by Dhruv Bhatnagar
- FandomWire
The British Academy Games Awards crowned Supergiant’s Greek mythology title Hades the best game of the year during the 2021 BAFTA Game Awards Ceremony on Thursday. Hades won a total of five awards, including best artistic achievement and game design at the awards show hosted by journalist Elle Osili-Wood.
While Hades took home the event’s biggest prize, other notable winners include Ghost of Tsushima, The Last of Us Part II and Animal Crossing New Horizons. Media Molecule Studio Director Siobhan Reddy was honored with the BAFTA 2021 Fellowship. During her acceptance speech, Reddy spoke about how increased diversity and inclusion in the ranks can continue to push the gaming industry into greater paths of discovery and innovation.
Highlights from the virtual awards show, which streamed across a number of platforms including Facebook, Twitch, Twitter and YouTube, included a video montage in which game developers reflected on the impact of gaming...
While Hades took home the event’s biggest prize, other notable winners include Ghost of Tsushima, The Last of Us Part II and Animal Crossing New Horizons. Media Molecule Studio Director Siobhan Reddy was honored with the BAFTA 2021 Fellowship. During her acceptance speech, Reddy spoke about how increased diversity and inclusion in the ranks can continue to push the gaming industry into greater paths of discovery and innovation.
Highlights from the virtual awards show, which streamed across a number of platforms including Facebook, Twitch, Twitter and YouTube, included a video montage in which game developers reflected on the impact of gaming...
- 3/25/2021
- by Alexandra Del Rosario
- Deadline Film + TV
The Game Awards are back to celebrate the best titles of the year. Taking place in three studio locations — Los Angeles, Tokyo, and London — the event is hosted once again by executive producer and presenter Geoff Keighley, with special guest appearances from Brie Larson, Christopher Nolan, Gal Gadot, Keanu Reeves, Tom Holland, John David Washington, Reggie Fils-Amie, and more.
And of course, the ceremony wouldn’t be complete without some Huge announcements regarding upcoming games. Last year’s event brought us the reveal of the Xbox Series X. How will The Game Awards top itself this year? Fans will just have to wait and see!
Gamers can watch the festivities live in the stream below:
Favorites at this year’s award ceremony include The Last of Us Part II (11 nominations), Hades (9 nominations), Ghost of Tsushima (8 nominations), Doom Eternal (5 nominations), Fall Guys (4 nominations), Half-Life: Alyx (4 nominations), and Marvel’s Spider-Man: Miles...
And of course, the ceremony wouldn’t be complete without some Huge announcements regarding upcoming games. Last year’s event brought us the reveal of the Xbox Series X. How will The Game Awards top itself this year? Fans will just have to wait and see!
Gamers can watch the festivities live in the stream below:
Favorites at this year’s award ceremony include The Last of Us Part II (11 nominations), Hades (9 nominations), Ghost of Tsushima (8 nominations), Doom Eternal (5 nominations), Fall Guys (4 nominations), Half-Life: Alyx (4 nominations), and Marvel’s Spider-Man: Miles...
- 12/11/2020
- by John Saavedra
- Den of Geek
Geoff Keighley’s The Game Awards has revealed nominations for the annual celebration of video games. Among the top nominees are The Last of Us II, Hades and Ghost of Tsushima.
Neil Druckmann’s sequel leads nominations with a total of 10, while Hades and Ghost of Tsushima follow with eight and seven noms, respectively.
The Game Awards will celebrate 95 video game titles and the accomplishments of gaming individuals and teams across genres and platforms. The annual show will also feature a gender-neutral Best Performance category, where a diverse number of actors will compete for the honor. Those vying for the award are The Last of Us Part II‘s Ashely Johnson and Laura Bailey, Ghost of Tsushima‘s Daisuke Tsuji, Hades‘ Logan Cunningham, and Nadji Jeter of Marvel’s Spider-Man: Miles Morales.
Animal Crossing: New Horizons, Doom Eternal and Final Fantasy VII Remake join Ghost of Tsushima, Hades and The...
Neil Druckmann’s sequel leads nominations with a total of 10, while Hades and Ghost of Tsushima follow with eight and seven noms, respectively.
The Game Awards will celebrate 95 video game titles and the accomplishments of gaming individuals and teams across genres and platforms. The annual show will also feature a gender-neutral Best Performance category, where a diverse number of actors will compete for the honor. Those vying for the award are The Last of Us Part II‘s Ashely Johnson and Laura Bailey, Ghost of Tsushima‘s Daisuke Tsuji, Hades‘ Logan Cunningham, and Nadji Jeter of Marvel’s Spider-Man: Miles Morales.
Animal Crossing: New Horizons, Doom Eternal and Final Fantasy VII Remake join Ghost of Tsushima, Hades and The...
- 11/18/2020
- by Alexandra Del Rosario
- Deadline Film + TV
Supergiant Games, creative minds behind such critically-acclaimed RPGs as Bastion and Transistor, has introduced its brand new title Pyre, which is on course to hit PS4 and PC at some stage in 2017.
Taking to PlayStation Blog, the studio’s Creative Director Greg Kasavin outlined the stylish and party-based RPG. It’ll revolve around a group of exiles trapped in purgatory who challenge other refugees in the fight for freedom. Players will be divided into teams, too, though one false step and you’ll be doomed to purgatory for the rest of your days.
Playable at Boston’s Pax East event – due to take place from April 22 to April 24 – Supergiant noted that “as you journey across the Downside in the wanderers’ custom blackwagon, you’ll meet a variety of characters of all shapes and sizes, and learn what’s at stake for each of them should they prevail in the Rites.
Taking to PlayStation Blog, the studio’s Creative Director Greg Kasavin outlined the stylish and party-based RPG. It’ll revolve around a group of exiles trapped in purgatory who challenge other refugees in the fight for freedom. Players will be divided into teams, too, though one false step and you’ll be doomed to purgatory for the rest of your days.
Playable at Boston’s Pax East event – due to take place from April 22 to April 24 – Supergiant noted that “as you journey across the Downside in the wanderers’ custom blackwagon, you’ll meet a variety of characters of all shapes and sizes, and learn what’s at stake for each of them should they prevail in the Rites.
- 4/19/2016
- by Michael Briers
- We Got This Covered
For those that are impatiently waiting for a unique title, I come with awesome news: Transistor drops May 20th, and to help convince you of its distinctiveness, Supergiant Games (Bastion) have just dropped an incredibly intriguing launch trailer that greatly succeeds in making the short wait that much tougher.
Transistor oozes with creativity, inspiration, and a strong art style that immediately grabs the eye. It follows the aftermath of some sort of attack on the title’s main setting, Cloudbank, and tasks our heroine, Red, a former big-time-singer-turned-badass, with finding those who are responsible before they find her.
This is a game that seems to pull from various genres. You’ve got the levelling up and customization of RPGs merged in with essences of a third-person action game. And, with the highly-regarded Bastion under Supergiant Games’ belt, it’s hard not to be bursting at the seams with excitement about...
Transistor oozes with creativity, inspiration, and a strong art style that immediately grabs the eye. It follows the aftermath of some sort of attack on the title’s main setting, Cloudbank, and tasks our heroine, Red, a former big-time-singer-turned-badass, with finding those who are responsible before they find her.
This is a game that seems to pull from various genres. You’ve got the levelling up and customization of RPGs merged in with essences of a third-person action game. And, with the highly-regarded Bastion under Supergiant Games’ belt, it’s hard not to be bursting at the seams with excitement about...
- 5/17/2014
- by Paul Villanueva
- We Got This Covered
Supergiant Games has announced that Transistor, the spiritual successor to 2011’s critically lauded Bastion, will launch across PS4 and PC on May 20th.
Taking to the game’s official webpage, the studio confirmed the title’s release all the while inviting fans to the game’s booth at Pax East to test out a preview build of Transistor a few weeks ahead of schedule. At this time, Supergiant reaffirmed that there aren’t any preorder options right now, however, the studio is said to be looking into the possibility:
“Not at this time, though we’re looking into it,” said Greg Kasavin, the game’s writer.
For the game, players will assume the role of Red, a mysterious young woman who comes across a powerful, neon-blue sword called, you guessed it, Transistor. Adopting the familiar isometric viewpoint from Bastion, Supergiant’s follow-up title takes place in the futuristic metropolis of Cloudbank,...
Taking to the game’s official webpage, the studio confirmed the title’s release all the while inviting fans to the game’s booth at Pax East to test out a preview build of Transistor a few weeks ahead of schedule. At this time, Supergiant reaffirmed that there aren’t any preorder options right now, however, the studio is said to be looking into the possibility:
“Not at this time, though we’re looking into it,” said Greg Kasavin, the game’s writer.
For the game, players will assume the role of Red, a mysterious young woman who comes across a powerful, neon-blue sword called, you guessed it, Transistor. Adopting the familiar isometric viewpoint from Bastion, Supergiant’s follow-up title takes place in the futuristic metropolis of Cloudbank,...
- 4/10/2014
- by Michael Briers
- We Got This Covered
by Joseph Leray
"Transistor," Supergiant Games' follow-up to "Bastion," has been one of the brightest stars in Sony's cabal of PlayStation 4-exclusive indie games. It's got a a talking sword, a heroine on a motorcycle, and stop-and-go tactical combat set in a vibrant cyberpunk world. It's white-hot.
No surprise, then, that Sony's official PlayStation Blog would be interested in interviewing writer and creative director Greg Kasavin -- which they did during E3. The full interview is kind of self-serving -- which is to be expected from a company mouthpiece -- but there are a few choice tidbits to glean nonetheless.
Here's how "Transistor" was dreamt up, per Kasavin: "When we sat down to think about what our next project was going to be after 'Bastion' we threw all our ideas up on a board," he said. "We talked about our pre-occupations, from the fiction, to the gameplay, to the tech,...
"Transistor," Supergiant Games' follow-up to "Bastion," has been one of the brightest stars in Sony's cabal of PlayStation 4-exclusive indie games. It's got a a talking sword, a heroine on a motorcycle, and stop-and-go tactical combat set in a vibrant cyberpunk world. It's white-hot.
No surprise, then, that Sony's official PlayStation Blog would be interested in interviewing writer and creative director Greg Kasavin -- which they did during E3. The full interview is kind of self-serving -- which is to be expected from a company mouthpiece -- but there are a few choice tidbits to glean nonetheless.
Here's how "Transistor" was dreamt up, per Kasavin: "When we sat down to think about what our next project was going to be after 'Bastion' we threw all our ideas up on a board," he said. "We talked about our pre-occupations, from the fiction, to the gameplay, to the tech,...
- 6/24/2013
- by MTV Video Games
- MTV Multiplayer
by Joseph Leray
Supergiant Games' "Transistor" will feature a kind of passive, persistent-world multiplayer mode says creative director Greg Kasavin. Speaking with Rock, Paper, Shotgun, Kasavin explained that the company is "interested in ... a sense of feeling connected to other people who are playing, in a subtle way."
"You can still have your personal experience around the story, but you always know you belong in a larger [world]," he elaborated. "For example, players can sometimes see traces of other players' paths moving around. Things of that nature. What's interesting to us about this world is that it lends itself to some interesting things like that." Later in the interview, he mentioned that "the part where you don’t feel alone in the world is very important to us."
The most obvious comparison here is From Software's "Dark Souls," in which players could leave ghostly warnings in particularly dangerous areas, but Kasavin...
Supergiant Games' "Transistor" will feature a kind of passive, persistent-world multiplayer mode says creative director Greg Kasavin. Speaking with Rock, Paper, Shotgun, Kasavin explained that the company is "interested in ... a sense of feeling connected to other people who are playing, in a subtle way."
"You can still have your personal experience around the story, but you always know you belong in a larger [world]," he elaborated. "For example, players can sometimes see traces of other players' paths moving around. Things of that nature. What's interesting to us about this world is that it lends itself to some interesting things like that." Later in the interview, he mentioned that "the part where you don’t feel alone in the world is very important to us."
The most obvious comparison here is From Software's "Dark Souls," in which players could leave ghostly warnings in particularly dangerous areas, but Kasavin...
- 4/3/2013
- by MTV Video Games
- MTV Multiplayer
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