Acclaimed cinematographer Justin Janowitz has finished post-production on his secretive feature directorial debut Do Not Watch, and we’ve got your first look.
The film – which was directed by Janowitz from a screenplay by Ryan Toyama, was shot on location in and around the environs of Los Angeles. Produced by Circa 1888’s Jp Ouellette, Dylan Matlock, and Nico Falls, Do Not Watch is their follow-up to the critically acclaimed, BAFTA & Saturn Award nominated feature Mass, which world premiered at Sundance in 2021 and went on to win the Robert Altman Award at the Film Independent Spirit Awards.
“Completing Do Not Watch was like a fever dream come true,” recounts writer and executive producer Ryan Toyama. “It’s been an amazing experience to watch Justin (Janowitz) adapt a script that was so many years in the making. He, along with our fantastic cast and crew, not only fully embraced the madness that was on the page,...
The film – which was directed by Janowitz from a screenplay by Ryan Toyama, was shot on location in and around the environs of Los Angeles. Produced by Circa 1888’s Jp Ouellette, Dylan Matlock, and Nico Falls, Do Not Watch is their follow-up to the critically acclaimed, BAFTA & Saturn Award nominated feature Mass, which world premiered at Sundance in 2021 and went on to win the Robert Altman Award at the Film Independent Spirit Awards.
“Completing Do Not Watch was like a fever dream come true,” recounts writer and executive producer Ryan Toyama. “It’s been an amazing experience to watch Justin (Janowitz) adapt a script that was so many years in the making. He, along with our fantastic cast and crew, not only fully embraced the madness that was on the page,...
- 12/21/2022
- by Sean Decker
- bloody-disgusting.com
An interesting question when it comes to evaluating games is how much style is needed to overcome a lack of substance. As long as a title has a unique enough personality, I’m likely to overlook simple gameplay mechanics. Games such as Gris and Gnog are perfect examples of what I would consider to be acceptable. I now have another example to add to that list, though. Sayonara Wild Hearts may not be the deepest experience out there, but it’s certainly a trip.
In the simplest of terms, Sayonara Wild Hearts is a rhythm-ish game. Across what is essentially a whole album’s worth of music, you’ll be gliding around collecting hearts and grooving to the beat. It’s like if Thumper and Rez did the fusion dance. You’re constantly moving, so you need to always keep your eyes on the road ahead of you — not only...
In the simplest of terms, Sayonara Wild Hearts is a rhythm-ish game. Across what is essentially a whole album’s worth of music, you’ll be gliding around collecting hearts and grooving to the beat. It’s like if Thumper and Rez did the fusion dance. You’re constantly moving, so you need to always keep your eyes on the road ahead of you — not only...
- 9/27/2019
- by Eric Hall
- We Got This Covered
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.