Christina Hall(X)
- Visual Effects
Since 2016, she's been working at Lightstorm Entertainment on the Avatar sequels as a Lead Environment Artist. Her work experience has been primarily developing assets for film previs, games, layout, 3d printing, commercials, and augmented reality. She pride's herself on teamwork, problem solving, improving workflow, and good communication. She believes that good organization and a well thought out plan are essential to success.
In June 2013, she completed the 2 year modeling and texturing track at the Gnomon School of Visual Effects . She has a Bachelor of Science in Media Arts and Science from IUPUI, and attended CSUN for over two years, focusing on traditional art. In addition to Lightstorm Entertainment, she's done work for Halon Entertainment, Daqri, Imperial Toy, Fuhu Inc., Apple, Shipping + Handling, the Indianapolis Children's Museum, Design Vis, Pathway Productions, Rolls Royce, ESPN, Audiovox Accessories Corp, and Mediasauce.
In June 2013, she completed the 2 year modeling and texturing track at the Gnomon School of Visual Effects . She has a Bachelor of Science in Media Arts and Science from IUPUI, and attended CSUN for over two years, focusing on traditional art. In addition to Lightstorm Entertainment, she's done work for Halon Entertainment, Daqri, Imperial Toy, Fuhu Inc., Apple, Shipping + Handling, the Indianapolis Children's Museum, Design Vis, Pathway Productions, Rolls Royce, ESPN, Audiovox Accessories Corp, and Mediasauce.