Filmmaker Jon Favreau and VR Director Jake Rowell are ready to usher us into the epic, fantastical world of Gnomes & Goblins. Wevr, the studio behind the immersive experience, is set to release the experience or Pcvr on Steam, Oculus and Viveport on September 23.
Produced in partnership with Mwm and Golem Creations, Gnomes & Goblins was previewed all the way back in 2016. Now, Favreau and Rowell invite you to embark on this dream-like journey to explore an enchanted forest world where interactions with the titular characters help shape the story’s evolution. This hybrid form of world-building combines agency with narrative elements, creating feelings of curiosity and wonder, companionship and belonging within a world where magic lurks in every nook and cranny — and as you can see from the preview above, it is a magically immersive experience.
“I’m incredibly happy to...
Produced in partnership with Mwm and Golem Creations, Gnomes & Goblins was previewed all the way back in 2016. Now, Favreau and Rowell invite you to embark on this dream-like journey to explore an enchanted forest world where interactions with the titular characters help shape the story’s evolution. This hybrid form of world-building combines agency with narrative elements, creating feelings of curiosity and wonder, companionship and belonging within a world where magic lurks in every nook and cranny — and as you can see from the preview above, it is a magically immersive experience.
“I’m incredibly happy to...
- 9/2/2020
- by Dino-Ray Ramos
- Deadline Film + TV
Sundance top brass celebrate the tenth anniversary of the New Frontier programme with an exhibition of new work that includes Vr projects involving Björk and Ridley Scott’s global hit The Martian.Scroll Down For Full List
The dynamic roster encompasses features, a live performance, documentary and narrative mobile virtual reality experiences and a look inside the innovations at some of world’s leading media research labs.
Tenth anniversary exhibitions will also be presented with MoMA in New York City in April, and the Walker Art Center in Minneapolis as part of Northern Spark in June.
The New Frontiers line-up will take place in Park City’s Claim Jumper, The Gateway, a large-scale installation on Swede Alley by Chris Milk and a performance by Gingger Shankar at Festival Base Camp Presented by Canada Goose.
Beyond the dedicated physical exhibition spaces, audiences can experience more than 20 virtual reality pieces on mobile Vr headsets. This year’s...
The dynamic roster encompasses features, a live performance, documentary and narrative mobile virtual reality experiences and a look inside the innovations at some of world’s leading media research labs.
Tenth anniversary exhibitions will also be presented with MoMA in New York City in April, and the Walker Art Center in Minneapolis as part of Northern Spark in June.
The New Frontiers line-up will take place in Park City’s Claim Jumper, The Gateway, a large-scale installation on Swede Alley by Chris Milk and a performance by Gingger Shankar at Festival Base Camp Presented by Canada Goose.
Beyond the dedicated physical exhibition spaces, audiences can experience more than 20 virtual reality pieces on mobile Vr headsets. This year’s...
- 12/3/2015
- by jeremykay67@gmail.com (Jeremy Kay)
- ScreenDaily
Wemo Media A screenshot from theBlu
For aquatic social media enthusiasts, Wemo Media’s new project theBlu is the site for you.
TheBlu is a virtual ocean, where audiences can use Wemo’s “Maker Media Platform” to buy user-created animals and plants to populate their screens and jump around to various oceanic vistas. Each of the creatures and items available for sale are designed by artists, animators, software engineers and developers from around the world, who receive a cut of...
For aquatic social media enthusiasts, Wemo Media’s new project theBlu is the site for you.
TheBlu is a virtual ocean, where audiences can use Wemo’s “Maker Media Platform” to buy user-created animals and plants to populate their screens and jump around to various oceanic vistas. Each of the creatures and items available for sale are designed by artists, animators, software engineers and developers from around the world, who receive a cut of...
- 10/18/2011
- by Michelle Kung
- Speakeasy/Wall Street Journal
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