Exclusive: The life story of video gaming’s original rock star is coming to the screen. John Romero is known as the godfather of first-person shooter and for his pioneering work on titles including Doom, Wolfenstein 3D and Quake. The book telling his life story is now being worked up as both a doc and a scripted series.
Romero’s autobiography Doom Guy: Life in First Person was published last year to critical acclaim. It will be the basis for a documentary from Rob McCallum, the Canadian filmmaker who recently won the TIFF People’s Choice Award for Amazon doc Mr. Dressup: The Magic of Make-Believe. A drama adaptation of Romero’s book is also being developed. Naomi Harvey will exec produce both projects under the Golden Possum Productions banner.
Romero’s book covered how his Mexican, Cherokee, Yaqui heritage and formative years in 1980s America led to his pioneering work in gaming,...
Romero’s autobiography Doom Guy: Life in First Person was published last year to critical acclaim. It will be the basis for a documentary from Rob McCallum, the Canadian filmmaker who recently won the TIFF People’s Choice Award for Amazon doc Mr. Dressup: The Magic of Make-Believe. A drama adaptation of Romero’s book is also being developed. Naomi Harvey will exec produce both projects under the Golden Possum Productions banner.
Romero’s book covered how his Mexican, Cherokee, Yaqui heritage and formative years in 1980s America led to his pioneering work in gaming,...
- 5/30/2024
- by Stewart Clarke
- Deadline Film + TV
One of the most common elements that can be observed across nearly all video game titles that came out in the past few decades is how they feature online multiplayer, allowing players to play with their friends and meet new people online while playing the game they love.
Rockstar failed to provide enough support for their Red Dead Redemption 2
Unfortunately, for fans of Red Dead Redemption 2, the online experience was underwhelming, to say the least. The studio responsible for developing the franchise, Rockstar, essentially refused to keep the multiplayer updated and adjusted to what the player base needed at the time, causing the same to be criticized by many.
Why Red Dead Redemption 3 Gives Rockstar a Chance At Redeeming Themselves
What would come as a surprise to many fans is how Rdr 2 was actually able to win the Labor of Love award at the recent Steam Awards 2023. For those who might not know,...
Rockstar failed to provide enough support for their Red Dead Redemption 2
Unfortunately, for fans of Red Dead Redemption 2, the online experience was underwhelming, to say the least. The studio responsible for developing the franchise, Rockstar, essentially refused to keep the multiplayer updated and adjusted to what the player base needed at the time, causing the same to be criticized by many.
Why Red Dead Redemption 3 Gives Rockstar a Chance At Redeeming Themselves
What would come as a surprise to many fans is how Rdr 2 was actually able to win the Labor of Love award at the recent Steam Awards 2023. For those who might not know,...
- 4/19/2024
- by Aaditya Chugh
- FandomWire
The recent critical acclaim for HBO’s The Last of Us and the box office success of The Super Mario Bros. Movie have sparked a wave of optimism. Could this be a turning point for video game adaptations?
Pedro Pascal as Joel Miller in The Last of Us
For decades, such adaptations have struggled to capture the essence of beloved games and translate them effectively to the cinematic medium. Despite Hollywood’s persistent efforts to turn popular video game characters into cinematic heroes, the vast majority of these adaptations have fallen flat.
Suggested“They only started filming the other week”: Pedro Pascal’s The Last of Us 2 Update Seemingly Confirms the Worst for Fans Awaiting His Return
While some triumphed, most of them were unsuccessful. We share 10 of the worst video game adaptations to date.
Prince of Persia: Sands of Time (2010)
Jake Gyllenhaal in Prince of Persia: The Sands of Time...
Pedro Pascal as Joel Miller in The Last of Us
For decades, such adaptations have struggled to capture the essence of beloved games and translate them effectively to the cinematic medium. Despite Hollywood’s persistent efforts to turn popular video game characters into cinematic heroes, the vast majority of these adaptations have fallen flat.
Suggested“They only started filming the other week”: Pedro Pascal’s The Last of Us 2 Update Seemingly Confirms the Worst for Fans Awaiting His Return
While some triumphed, most of them were unsuccessful. We share 10 of the worst video game adaptations to date.
Prince of Persia: Sands of Time (2010)
Jake Gyllenhaal in Prince of Persia: The Sands of Time...
- 4/6/2024
- by Prantik Prabal Roy
- FandomWire
As with any live-service game, Call of Duty always has a new operator to choose from. Activision is always making the store active with new and interesting bundles and operators. One of the last operators added a very intriguing finishing move. Season 3 of Call of Duty: Warzone will introduce a new weird and shady bundle called Happy.
The skin will be a terrifying-looking clown, but this operator will have a finishing move that reminds players of Mortal Kombat, which features a character who uses a hat as a weapon.
Call of Duty Warzone and Mortal Kombat make a crossover that nobody saw coming The new bundle of Call of Duty Warzone, has a finishing move that looks like a Mortal Kombat fatality.
Activision has a very fascinating store for players to decide any bundle that they like. The Call of Duty store has many bundles and operators to decide from; every week,...
The skin will be a terrifying-looking clown, but this operator will have a finishing move that reminds players of Mortal Kombat, which features a character who uses a hat as a weapon.
Call of Duty Warzone and Mortal Kombat make a crossover that nobody saw coming The new bundle of Call of Duty Warzone, has a finishing move that looks like a Mortal Kombat fatality.
Activision has a very fascinating store for players to decide any bundle that they like. The Call of Duty store has many bundles and operators to decide from; every week,...
- 4/5/2024
- by Lucas Lapetina
- FandomWire
Helldivers 2 players have a new weapon that might even the odds against the Terminids and the Automatons in the game. The latest Warbond, aptly named the Democratic Destruction, that’s set to roll out next week on the 11th of this month brings a bunch of new arsenal for divers to use in their fight for democracy, including two notably devastating weapons.
The Warbond includes a set of firepower for maximum damage, a set of secondary weapons & utility boosters, and finally a bunch of new armour. Among all of these, there’s a new grenade launcher and an explosive crossbow that have both caught the attention of divers the most.
Helldivers 2 Warbond Dropping on April 11th, Includes a Grenade Pistol
The latest Warbond in Helldivers 2 includes a Grenade Pistol that could level the field.
The latest PlayStation blog has detailed the set of arsenal coming up with the next Warbond drop.
The Warbond includes a set of firepower for maximum damage, a set of secondary weapons & utility boosters, and finally a bunch of new armour. Among all of these, there’s a new grenade launcher and an explosive crossbow that have both caught the attention of divers the most.
Helldivers 2 Warbond Dropping on April 11th, Includes a Grenade Pistol
The latest Warbond in Helldivers 2 includes a Grenade Pistol that could level the field.
The latest PlayStation blog has detailed the set of arsenal coming up with the next Warbond drop.
- 4/5/2024
- by Ayoub Hassan Adur
- FandomWire
Video games nowadays are plentiful; gamers everywhere cannot choose because there are so many games on the market. games like Helldivers 2 and franchises like Call of Duty reign supreme, but where did it all start? Gaming has been in existence for a long time, but it only started catching steam when Nintendo brought it back in the 1980s.
But there were other platforms that were getting games too. People who did not own a Nintendo Entertainment System wanted to play games on their preferred device, a PC. And one company was more than ready to serve them; it was none other than ID software. According to legendary developer John Romero, one game they developed felt like a Nintendo game was running on a PC.
John Romero talks about one of his most legendary games
Commander Keen is one of the first games by ID Software.
Years ago, Adrian Carmack, John Carmack,...
But there were other platforms that were getting games too. People who did not own a Nintendo Entertainment System wanted to play games on their preferred device, a PC. And one company was more than ready to serve them; it was none other than ID software. According to legendary developer John Romero, one game they developed felt like a Nintendo game was running on a PC.
John Romero talks about one of his most legendary games
Commander Keen is one of the first games by ID Software.
Years ago, Adrian Carmack, John Carmack,...
- 4/4/2024
- by Rohit Sejwal
- FandomWire
Sony’s release of Helldivers 2 has not only brought us a game that perfectly serves the need for a fun co-op experience but also a game revolving around community. Arrowhead Studios, responsible for developing the title, often interacts with the players themselves to see what they might need, and adds them to the game, like the recent addition of Exosuits, or Mechas.
Likewise, a fun-to-play multiplayer game will go viral on the internet with clips of the player enjoying the experience, as witnessed many times before with other games such as Fortnite and Call of Duty. This time around, it was this Instagram Post, which has got fans reminiscing about the recent Dune: Part Two.
A content creator has compared himself riding a giant Terminid to riding a sandworm in Dune | Helldivers 2 Viral Helldivers 2 Instagram Reel Reminds Fans Of Timothée Chalamet’s Performance In Dune
The reel mentioned above was...
Likewise, a fun-to-play multiplayer game will go viral on the internet with clips of the player enjoying the experience, as witnessed many times before with other games such as Fortnite and Call of Duty. This time around, it was this Instagram Post, which has got fans reminiscing about the recent Dune: Part Two.
A content creator has compared himself riding a giant Terminid to riding a sandworm in Dune | Helldivers 2 Viral Helldivers 2 Instagram Reel Reminds Fans Of Timothée Chalamet’s Performance In Dune
The reel mentioned above was...
- 3/30/2024
- by Aaditya Chugh
- FandomWire
Fresh off the success of Commander Keen, John Romero and John Carmack pushed their experience and aspirations into Wolfenstein 3D. id Software would then go on to see yet another classic hit by Romero and Carmack, revolutionizing the industry and marking the First Person Shooter, or Fps genre a staple of the 90s and a guaranteed hit-maker. Furthering their reputation, “Father of the Fps genre”- the release of Doom in 1993- was what sealed the deal.
Doom (1993)
Pushing the technological limits, Carmack and Romero created an original IP in Doom based off Wolfenstein 3D‘s design. Creating a 3D illusion using 2D level data meant that the game was limited to very basic level structure and design, and this is precisely what the team set out to do with Doom.
SUGGESTEDNew Rumor Indicates a Mandalorian Game Could Be in the Works with Developer, id Software, at the Helm
It...
Doom (1993)
Pushing the technological limits, Carmack and Romero created an original IP in Doom based off Wolfenstein 3D‘s design. Creating a 3D illusion using 2D level data meant that the game was limited to very basic level structure and design, and this is precisely what the team set out to do with Doom.
SUGGESTEDNew Rumor Indicates a Mandalorian Game Could Be in the Works with Developer, id Software, at the Helm
It...
- 3/29/2024
- by Divyashree Shashidhar
- FandomWire
The world of gaming comprising Helldivers 2, Valorant, Elden Ring, and many more titles constitutes a major chunk of the entertainment industry as a whole. Recent decades have also seen immense growth in not only the audience but also the production quality of these video games, resulting in various genres that have been curated such as open-world, first-person shooters, and multiplayer.
However, none would have been possible without the pioneer games that were way ahead of their times. The first ever Doom, a game that came out back in 1993 would be a perfect example of the same, as it brought a revolution to the industry no other title was able to bring at the time.
The first ever Doom game responsible for elements used today | Released in 1993 Why Games Like Helldivers 2 And Others Owe Their Success To The First Ever Doom Title
Games, particularly first-person shooters, and multiplayer titles, inherit different...
However, none would have been possible without the pioneer games that were way ahead of their times. The first ever Doom, a game that came out back in 1993 would be a perfect example of the same, as it brought a revolution to the industry no other title was able to bring at the time.
The first ever Doom game responsible for elements used today | Released in 1993 Why Games Like Helldivers 2 And Others Owe Their Success To The First Ever Doom Title
Games, particularly first-person shooters, and multiplayer titles, inherit different...
- 3/29/2024
- by Aaditya Chugh
- FandomWire
Those of you who have been waiting for more info on CreatorVC’s upcoming TerrorBytes: The Evolution of Horror Gaming documentary, wait no longer!
The pre-sales campaign for the five-part series kicks off later today over at the official site, alongside the launch of the new teaser found below. Horror game fans have until March 3rd to join the campaign, which will be “an exclusive year-long celebration of the genre,” featuring 15+ hours of online events ahead of the documentary’s expected completion in March 2025.
“Horror games as an art form have an uncanny ability to empower players to fight through the darkness and find the light, joy, and catharsis in their twisted tales,” states producer Daniel Richardson. “With TerrorBytes, we shine a spotlight on some of the titans of this industry and celebrate their deeply important work in this medium.”
“Whether it’s the atmospheric creepiness of Lone Survivor and Alien: Isolation,...
The pre-sales campaign for the five-part series kicks off later today over at the official site, alongside the launch of the new teaser found below. Horror game fans have until March 3rd to join the campaign, which will be “an exclusive year-long celebration of the genre,” featuring 15+ hours of online events ahead of the documentary’s expected completion in March 2025.
“Horror games as an art form have an uncanny ability to empower players to fight through the darkness and find the light, joy, and catharsis in their twisted tales,” states producer Daniel Richardson. “With TerrorBytes, we shine a spotlight on some of the titans of this industry and celebrate their deeply important work in this medium.”
“Whether it’s the atmospheric creepiness of Lone Survivor and Alien: Isolation,...
- 2/8/2024
- by Mike Wilson
- bloody-disgusting.com
Doom has featured a lot of mods and total conversions from some very creative people over its 30 years, and they just keep on coming. Doom designer John Romero blessed fans with Sigil II a few weeks back, and now modders Gokuma and Kontra Kommando have given Doom fans and fans of the Ljn classic Friday The 13th for the Nes a treat with which to head into 2024: Friday The 13th: Jason’s Doom, a total conversion of the Nes sidescroller into Doom.
Currently still in beta over at ModDB, Friday The 13th: Jason’s Doom takes after the Nes game, but this time, it’s Doomguy having to hunt down Jason and defeat him. Gokuma and Kontra have done an amazing job of taking the Nes game’s graphics and sounds into Doom, recreating the map of Crystal Lake and the cabins. They’ve even made it so...
Currently still in beta over at ModDB, Friday The 13th: Jason’s Doom takes after the Nes game, but this time, it’s Doomguy having to hunt down Jason and defeat him. Gokuma and Kontra have done an amazing job of taking the Nes game’s graphics and sounds into Doom, recreating the map of Crystal Lake and the cabins. They’ve even made it so...
- 12/29/2023
- by Mike Wilson
- bloody-disgusting.com
It’s the 30th anniversary of Doom, and designer John Romero has given fans a treat in the form of Sigil II. The sequel to Romero’s free 2019 original, the sequel is touted as the unofficial sixth episode for the original Doom, and sports nine new levels, eight new multiplayer arenas, a new soundtrack by James Paddock, and more. And yes, just in case you’re unsure, Sigil II is also free to download. You just need a registered version of Doom to play it.
And much like the original release of Sigil, Romero has put together a physical big box edition of Sigil II for the collectors. All boxes can be autographed, if you so choose, with the autographs under the shrink wrap. Signed then sealed.
So, just what do you get? There are three variants available, depending on your level of nostalgia. You can either get Sigil II on Usb,...
And much like the original release of Sigil, Romero has put together a physical big box edition of Sigil II for the collectors. All boxes can be autographed, if you so choose, with the autographs under the shrink wrap. Signed then sealed.
So, just what do you get? There are three variants available, depending on your level of nostalgia. You can either get Sigil II on Usb,...
- 12/11/2023
- by Mike Wilson
- bloody-disgusting.com
We could always use more Doom in our lives. Thankfully, Bethesda is on the same page, and has done so by releasing a free megawad for its classic 1993 shooter. Titled “Base Ganymede”, this new add-on adds a new campaign to Doom consisting of a whopping 27 maps set on Jupiter’s largest moon.
Originally created by Adam ‘Khorus’ Woodmansey back in 2009 with the first episode and fully released in 2012, “Base Ganymede” consists of three episodes with nine levels each, and can actually be downloaded separately over at ModDB, if you so choose. The pack “sticks to vanilla limits”, so it can be enjoyed in Doom II as well as the original Doom.
“Base Ganymede” was well-received by the Doom community when it was released, snagging a Cacowards nod in 2012 from Doomworld. Paired with John Romero‘s spiritual successor to Doom in Sigil (which is also available from the in-game add-ons list...
Originally created by Adam ‘Khorus’ Woodmansey back in 2009 with the first episode and fully released in 2012, “Base Ganymede” consists of three episodes with nine levels each, and can actually be downloaded separately over at ModDB, if you so choose. The pack “sticks to vanilla limits”, so it can be enjoyed in Doom II as well as the original Doom.
“Base Ganymede” was well-received by the Doom community when it was released, snagging a Cacowards nod in 2012 from Doomworld. Paired with John Romero‘s spiritual successor to Doom in Sigil (which is also available from the in-game add-ons list...
- 5/14/2023
- by Mike Wilson
- bloody-disgusting.com
Much like Doom 2 was to Doom, how do you follow up the mega success that was Quake? The obvious answer was Quake II, but there’s a little more to it than that. Long-time id Software member John Romero had departed the company, along with many of the staff who had worked on the first game. As such, you could say that the team was given the opportunity to try something new. That opportunity resulted in Quake II being Aliens when compared to the original Alien: bigger, more fun, and just as memorable as the original after 25 years.
The story for Quake II is separate from the previous game’s story. In Quake II, Earth is in a battle against an alien race known as the Strogg. You are a Marine named Bitterman taking part in a mission known as “Operation Alien Overlord”. The mission is to prevent a...
The story for Quake II is separate from the previous game’s story. In Quake II, Earth is in a battle against an alien race known as the Strogg. You are a Marine named Bitterman taking part in a mission known as “Operation Alien Overlord”. The mission is to prevent a...
- 12/9/2022
- by Mike Wilson
- bloody-disgusting.com
BAFTA has unveiled the jurors for its Breakthrough initiative, the talent showcase that from this year is expanding to include participants from the U.S., China and India.
The UK and U.S. selectees will be unveiled on November 16, with applications opening for India and China later this year. The initiative highlights rising talent from the film, TV and games industries. More info on the program’s new incarnation is available here.
Two juries have been appointed to select the participants. The UK jury will be led by Ade Rawcliffe, Group Director of Diversity and Inclusion at ITV, with select jurors including actress Fiona Shaw and filmmaker Amma Asante. The U.S. jury will be headed by Sony TV exec Kathryn Busby and all3media’s Maria Ishak, with select jurors including No Time To Die director Cary Fukunaga and I May Destroy You actor Paapa Essiedu. The full list of jurors is below.
The UK and U.S. selectees will be unveiled on November 16, with applications opening for India and China later this year. The initiative highlights rising talent from the film, TV and games industries. More info on the program’s new incarnation is available here.
Two juries have been appointed to select the participants. The UK jury will be led by Ade Rawcliffe, Group Director of Diversity and Inclusion at ITV, with select jurors including actress Fiona Shaw and filmmaker Amma Asante. The U.S. jury will be headed by Sony TV exec Kathryn Busby and all3media’s Maria Ishak, with select jurors including No Time To Die director Cary Fukunaga and I May Destroy You actor Paapa Essiedu. The full list of jurors is below.
- 10/19/2020
- by Tom Grater
- Deadline Film + TV
Believe it or not, gaming is filled to the brim with unsolved mysteries. Who, or what, is Half-Life‘s G-Man? What’s the big secret surrounding Grand Theft Auto V‘s Mount Chilliad and what, pray tell, is the real name of Doom‘s badass demon slayer, Doom Guy?
Some of those age-old questions, it seems, are destined never to be answered (Half-Life 3 will forever remain vaporware at this point) but there are rare occasions when developers decide, seemingly out of a spontaneous act of kindness – or more likely, a result of fatigue from being asked the same question ad nauseam – to provide a definitive answer to such queries. And so it is, in this case, that legendary game developer and id Software co-founder John Romero has finally provided an answer that Doom fans have long craved for. Brace yourselves for this revelatory, not-at-all-expected truth bomb, it’s going to gently rock your world.
Some of those age-old questions, it seems, are destined never to be answered (Half-Life 3 will forever remain vaporware at this point) but there are rare occasions when developers decide, seemingly out of a spontaneous act of kindness – or more likely, a result of fatigue from being asked the same question ad nauseam – to provide a definitive answer to such queries. And so it is, in this case, that legendary game developer and id Software co-founder John Romero has finally provided an answer that Doom fans have long craved for. Brace yourselves for this revelatory, not-at-all-expected truth bomb, it’s going to gently rock your world.
- 10/13/2020
- by Joe Pring
- We Got This Covered
The “Masters of Doom” pilot in the works at USA Network has found its main cast members, as well as its director.
Eduardo Franco (“Booksmart”), Patrick Gibson (“The Oa”), John Karna (“Valley of the Boom”), Jane Ackermann (“Neptune”) and Siobhan Williams (“Deadly Class”) have all joined the cast in central roles, as well as “Succession” star Peter Friedman who has jumped aboard in a recurring guest role. Regular “Saturday Night Live” and “Documentary Now!” director Rhys Thomas will helm the pilot.
“Masters of Doom,” based on David Kushner’s non-fiction book, tells the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Eduardo Franco (“Booksmart”), Patrick Gibson (“The Oa”), John Karna (“Valley of the Boom”), Jane Ackermann (“Neptune”) and Siobhan Williams (“Deadly Class”) have all joined the cast in central roles, as well as “Succession” star Peter Friedman who has jumped aboard in a recurring guest role. Regular “Saturday Night Live” and “Documentary Now!” director Rhys Thomas will helm the pilot.
“Masters of Doom,” based on David Kushner’s non-fiction book, tells the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
- 9/26/2019
- by Will Thorne
- Variety Film + TV
Eduardo Franco (Booksmart) and Patrick Gibson (The Oa) are set as the leads in USA Network’s Masters of Doom pilot, a drama based on David Kushner’s nonfiction book, from James and Dave Franco’s Ramona Films, The Gotham Group and Ucp. John Karna (Valley of the Boom), Jane Ackermann (Neptune) and Siobhan Williams (Deadly Class) round out the series regular cast. Peter Friedman (Succession) is set to recur, and Rhys Thomas has been tapped to direct.
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the ’90s, the video game Doom. Franco and Gibson play best friends who became bitter rivals, as they created a video...
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the ’90s, the video game Doom. Franco and Gibson play best friends who became bitter rivals, as they created a video...
- 9/26/2019
- by Denise Petski
- Deadline Film + TV
USA has picked up a pilot order for a series based on the David Kushner book Masters of Doom that is being produced by James Franco and Dave Franco. Variety reports the following description of the story:
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
If the series gets picked up, Masters of Doom will tell the first story in the anthology that will go on to tell different stories from the history of video games. That sounds like a cool series that has a lot of untapped story they could draw from.
The series...
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
If the series gets picked up, Masters of Doom will tell the first story in the anthology that will go on to tell different stories from the history of video games. That sounds like a cool series that has a lot of untapped story they could draw from.
The series...
- 6/28/2019
- by Jessica Fisher
- GeekTyrant
Matthew Byrd Jun 27, 2019
USA has ordered a pilot for the story of Doom which may become the first entry in a video game anthology series.
Masters of Doom, the book that details the development of one of the most revolutionary PC games ever made, is being turned into a TV pilot with help from executive producers James and Dave Franco.
This story comes from Variety who reports that USA Network has ordered a pilot based on the 2004 novel Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. At the moment, it seems that this is a true pilot order, which means it has to pass network approval before it is turned into a full series. The Franco brothers are apparently not involved as writers or directors, but there's no word on whether either of them would appear in the series in some capacity.
Aside from producers,...
USA has ordered a pilot for the story of Doom which may become the first entry in a video game anthology series.
Masters of Doom, the book that details the development of one of the most revolutionary PC games ever made, is being turned into a TV pilot with help from executive producers James and Dave Franco.
This story comes from Variety who reports that USA Network has ordered a pilot based on the 2004 novel Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. At the moment, it seems that this is a true pilot order, which means it has to pass network approval before it is turned into a full series. The Franco brothers are apparently not involved as writers or directors, but there's no word on whether either of them would appear in the series in some capacity.
Aside from producers,...
- 6/27/2019
- Den of Geek
USA Network has ordered a pilot based on the book “Masters of Doom” by David Kushner with James and Dave Franco on board as executive producers, Variety has learned.
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Should the project get picked up to series, the story of “Doom” would serve as the first installment in a planned anthology. Each subsequent season would then be based on seminal moments in the history of video games.
Tom Bissell will serve as writer and executive producer on the series. Bissell is no stranger to the video game world,...
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Should the project get picked up to series, the story of “Doom” would serve as the first installment in a planned anthology. Each subsequent season would then be based on seminal moments in the history of video games.
Tom Bissell will serve as writer and executive producer on the series. Bissell is no stranger to the video game world,...
- 6/27/2019
- by Joe Otterson
- Variety Film + TV
USA Network has given a pilot order to Masters of Doom, a drama based on David Kushner’s nonfiction book, from James and Dave Franco’s Ramona Films, The Gotham Group and Ucp. Masters of Doom is being eyed as an anthology series, with the first installment based on Kushner’s book, published by Random House in 2003.
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game Doom. John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Ellen Goldsmith-Vein, Eric Robinson and Jeremy Bell executive produce via The Gotham Group, along with James Franco,...
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game Doom. John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Ellen Goldsmith-Vein, Eric Robinson and Jeremy Bell executive produce via The Gotham Group, along with James Franco,...
- 6/27/2019
- by Nellie Andreeva
- Deadline Film + TV
USA Network is replenishing its pilot inventory.
The NBCUniversal-backed basic-cable network has handed out a pilot order for scripted anthology Masters of Doom, whose first season will be based on the book of the same name by author and journalist David Kushner. Brothers James and Dave Franco will exec produce.
The drama, produced in-house by Universal Content Productions, revolves around the true story of two computer geniuses in an obscure corner of America who, along with a group of misfits, created one of the biggest franchise hits of the '90s: the video game Doom. John Carmack and John Romero were best ...
The NBCUniversal-backed basic-cable network has handed out a pilot order for scripted anthology Masters of Doom, whose first season will be based on the book of the same name by author and journalist David Kushner. Brothers James and Dave Franco will exec produce.
The drama, produced in-house by Universal Content Productions, revolves around the true story of two computer geniuses in an obscure corner of America who, along with a group of misfits, created one of the biggest franchise hits of the '90s: the video game Doom. John Carmack and John Romero were best ...
- 6/27/2019
- The Hollywood Reporter - Film + TV
Matthew Byrd Apr 10, 2019
Sigil will still pick up where Doom left off, but John Romero says it will take a little longer.
Sigil, John Romero's unofficial spiritual successor to Doom, has been delayed again. This time, the delay is due to problems with the production of the big box edition of the game. Because Romero wants those who purchased the physical edition of the game to have early accesss, Sigil's launch has been delayed until the first week of May. Previously, Romero stated that the game would be available in April.
In case you missed the initial announcement, John Romero, one of the original designers and creators of Doom, has revealed a new project called Sigil that he describes as a kind of spiritual successor to the revolutionary 1993 Fps title. There aren't many details available regarding the specifics of this successor at this time, but we do know a few...
Sigil will still pick up where Doom left off, but John Romero says it will take a little longer.
Sigil, John Romero's unofficial spiritual successor to Doom, has been delayed again. This time, the delay is due to problems with the production of the big box edition of the game. Because Romero wants those who purchased the physical edition of the game to have early accesss, Sigil's launch has been delayed until the first week of May. Previously, Romero stated that the game would be available in April.
In case you missed the initial announcement, John Romero, one of the original designers and creators of Doom, has revealed a new project called Sigil that he describes as a kind of spiritual successor to the revolutionary 1993 Fps title. There aren't many details available regarding the specifics of this successor at this time, but we do know a few...
- 12/12/2018
- Den of Geek
Pop culture is full of wizened older figures (usually male) who guide the hero on their journey. Obi-Wan and Yoda. Dumbledore. Mr. Miyagi. We adore these characters in our media, yet in the real world it’s sometimes easy to overlook the contributions of older, experienced people.
Kate Edwards wants to change that. She’s the former executive director of the International Game Developers Association (Igda), as well as a consultant who uses her background as a geographer to assist studios with political and cultural content in their projects. She believes ageism is a rampant problem in the video game industry, one that’s being largely ignored.
“While sexism in the industry has garnered tremendous attention, and rightfully so, in the wake of Gamergate and other incidents, the response to ageism has typically been tepid by comparison,” she said.
Edwards thinks the problem is exacerbated whenever various media outlets enthusiastically...
Kate Edwards wants to change that. She’s the former executive director of the International Game Developers Association (Igda), as well as a consultant who uses her background as a geographer to assist studios with political and cultural content in their projects. She believes ageism is a rampant problem in the video game industry, one that’s being largely ignored.
“While sexism in the industry has garnered tremendous attention, and rightfully so, in the wake of Gamergate and other incidents, the response to ageism has typically been tepid by comparison,” she said.
Edwards thinks the problem is exacerbated whenever various media outlets enthusiastically...
- 6/15/2018
- by Stefanie Fogel
- Variety Film + TV
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