Ali Kojori
- Animation Department
Ali Kojori started his career in the entertainment industry in 1994 as an FX animator with Morning Glory Images for 'The Outer Limits' television series.
Ali moved to Mainframe Entertainment in 1996 to work as an FX/Character Animator/Lead Animator on shows such as 'Reboot', 'Transformers Beast Wars', and as Supervising Animator on 'Shadow Raiders' (War Planets), and 'Weirdo's'. He also taught animation, special effects and Video Games concepts at the British Columbia Institute of Technology, Van Arts, and the Art Institute of Vancouver from 1997 to 2003.
In 1999, Ali moved into the video game industry at Electronic Arts, starting out in research and development on the upcoming PS2 and Xbox game consoles, and switching shortly thereafter to Technical Art Director role for a number of AAA titles including 'Def Jam: Vendetta' AKI production JAPAN, 'NBA Street', 'SSX','SSX Tricky', 'Triple Play Baseball 2001' and 'Fight Night 2004' NUFX Chicago. He also served as Animation Director on 'FIFA 2003'.
In the April of 2004, Ali founded NextGen Entertainment, a new game production company. NextGen secured a contract with their first client UBISOFT Production of France to complete their Racing/Combat title '187 Ride or Die' which he Served as Producer.
It was in May 2005 when NextGen Entertainment was taken over by Paranoid Delusions LTD.
In June 2005 Ali was assigned as a Senior Producer on a PS2, XBOX, PC title "Hero's of Pacific", Published by UbiSoft.
Ali Kojori joined Mainframe Entertainment in 2006 to create and manage their new gaming and interactive department. In his one-year stay at Mainframe Ali managed to complete number of projects for Electronic Arts, RockStar, Silicon Knights and Vivendi Universal.
After the successful take over (sell) of Mainframe Entertainment by Rainmaker, Rick Mischel (former CEO of Mainframe) approached Ali and asked him to manage his new gaming company Reach Games.
Specialties:. Development of group production methodology and studio expansion strategies. . Experienced proven manager of projects from Concept to Closure on Wii, Microsoft Xbox, PC,Sony PSP, Sony Play Station, Nintendo DS, iOS, Android. . Managing every aspect involved in creating a video game. In charge of every decision being made from beginning to end. Coordinating all the different departments involved, and making sure that the deadlines are met and the project stays on budget.
Specialties:. Development of group production methodology and studio expansion strategies. . Experienced proven manager of projects from Concept to Closure on Wii, Microsoft Xbox, PC,Sony PSP, Sony Play Station, Nintendo DS, iOS, Android. . Managing every aspect involved in creating a video game. In charge of every decision being made from beginning to end. Coordinating all the different departments involved, and making sure that the deadlines are met and the project stays on budget.