Advanced search
- TITLES
- NAMES
- COLLABORATIONS
Search filters
Enter full date
to
or just enter yyyy, or yyyy-mm below
to
to
to
Exclude
Only includes titles with the selected topics
to
In minutes
to
1-9 of 9
- Laurence, a British ageing inventor living at the fringe of society in the middle of the Spanish desert, makes one last attempt to achieve his lifelong dream: to build a zero-emission aircraft, using gyroscopes as propellers. As the story progresses, we understand his traumatic family past holds the key to his obsession.
- Through coding, Java, blood, sweat and tears; Game design isn't just a single person alone coding quietly. There are teams all over the world creating new and exciting experiences all in the quest of making something unique. It's time to meet them.
- "How a homemade game broke three world records" Playful aesthetics, upbeat jazz and deceptively challenging game-play made Cuphead a modern classic and break records with 3 million+ copies sold. Meet the makers who built the indie game by hand.
- "The most crowdfunded game in e-sports history" Follow Star Citizen creator and Cloud Imperium Games co-founder, Chris Roberts, as he creates the most ambitious open world space sim and battles the pressure of elating the millions who funded $200m.
- "The Assassin's Creed creator's bold new goal" The creative director of Assassin's Creed games, Patrice Désilets, has never been short of ambition. And now, away from the franchise and with a smaller team, he's embarks on his bravest adventure yet.
- "The godfather of god games introduces a new project" From Populous to Theme Park; the creator of the god game genre tries to win back fans as he introduces his newest project, Legacy - the business simulation game that's built on block-chain technology.
- "What's up next for the award-winning Monument Valley team" How do you eclipse the success of a BAFTA-winning game? Monument Valley masterminds, Ustwo Games, face high pressure creating two new games that keep the same DNA of being friendly and open to all.
- "What makes Dead Cells's game creators so awesome?" Motion Twin isn't your average studio - with no bosses and equal pay, the Dead Cells publishers prove it's possible for game-makers to do things differently. As they grow, can they hold onto their ethos?
- "Take a peek behind the scenes of Riders Republic" Conquering the mountains is the name of the game in Riders Republic. We take a peek behind the scenes of Ubisoft's latest extreme sports thriller, where players can play whatever sport they want.