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1-15 of 15
- Krag the barbarian leads a group of adventurers on a quest to avenge his father's death at the hands of the dragon, Slithalazalamazar. Along the way they encounter deadly sirens, deranged cultists, and demons of questionable punctuality.
- Garand is forced to reveal a shocking secret to his friends. Markus mocks him mercilessly.
- When a trio of deadly sirens tries to take Krag and Markus captive it's up to Garand and Angie to save the day.
- Unable to agree on a course of action, the party suddenly finds themselves arguing over the party power structure. With everyone claiming to be the leader, things get heated and tensions rise.
- Krag takes a jaunt to the nether world to see his dead father. The party loots his corpse.
- The party finally faces off against Slithalazamazar. Will they survive? Probably not.
- Markus gets some horrible news, and Krag offers an even worse solution.
- Krag and Co. battle a group of bandits deep in the forest. Well, Krag does.
- The dragon's lair is near, but first the party must deal with a bloodthirsty cult of crazies.
- The party encounters a terrifying undead menace. Then they dig up a grave.
- With the sirens taken care of, Garand and Angie still have to deal with a spell addled wizard and barbarian.
- Krag learns that getting into the forest is a lot easier than getting out. Garand tries to help and Markus tries to kill him.
- A mixed up teleport spell leaves the party stranded in unfamiliar territory. True to form, they quickly run afoul of some dangerous locals.
- As Krag makes his way West, the party encounters a pair of bandits. Chaos ensues, and Markus's magic allows for a hectic escape.
- The party encounters Thistle, an eccentric hermit who claims to be a werewolf. He says he can help lead the party to a cure, but his price turns out to be too high.