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- The adventures of a rhyming canine superhero.
- Simon Bar-Sinister develops an energy ray that turns its target into a photograph. He kidnaps Sweet Polly Purebred to trap Underdog into a photograph and tear him up.
- King Klobber, from the distant planet of Zot, has promised his daughter, Princess Glissando, the strongest husband in the universe.
- The Colonel leads an assault on the Gophers' secret hideout atop Lonesome Mesa - unaware that the mesa is a Gopher construct laden with traps.
- Having stolen the Indian Giver detection device during the mass attack, the Gophers leave it behind for the Colonel to find, its programming altered to detect everything EXCEPT Indians.
- The Colonel and the Gophers agree to settle their differences by a race to California. A race the Colonel plans to win by means of a "secret weapon".
- Having captured the Gophers, the Colonel and the Sergeant transport them to the reservation by rail. The Gophers escape custody and a wild train ride ensues.
- The Colonel and the Sergeant prospect for gold in Gopher Gulch, hoping that a gold strike will draw thousands of fortune seekers, crowding out Ruffled Feather and Running Board.
- The colonel obtains a Gatling gun which he plans to use against the Indian Gophers.
- The colonel convinces the Indian Gophers to move to Cleveland.
- The Colonel tries to train the Gophers in unarmed self-defense, Army style. But the Gophers execute unarmed self-defense, Gopher style.
- Colonel Kit Coyote falls asleep and dreams that he has eaten some berries that made him large.
- The Gophers steal, from the fort's warehouse, jars of honey, one by one. Each time, the Colonel retaliates.
- The Gophers prepare a phony treasure map to send the Colonel and the Sergeant off on a wild goose chase filled with traps.
- The Colonel decides that the simplest way to get the Gophers out of Gopher Gulch is to pay for their room and board at a high-rise luxury hotel. It doesn't take the Gophers long to trash the place.
- Having built the fence all around Gopher Gulch to exclude Ruffled Feather and Running Board, the Gophers trick the Colonel and the Sergeant and exclude them instead. Now it's up to Corporal Crimp to get the key.
- The Colonel's plan to maroon the Gophers on an exotic island backfires. He and the Sergeant get marooned instead - and the island is inhabited by cannibals.
- The Gophers give the Colonel a headache and a stomachache as part of their scheme to steal his bologna.
- The Indian Gophers plan to send the colonel to the moon in a rocket.
- The Colonel communicates with the Sergeant by 2-way radio to direct cannon fire against the Gophers. The Gophers re-direct the cannon fire back on the Colonel, no radios needed.
- The Colonel acquires a steam roller to flatten the Gopher's teepee. Not if Ruffled Feather and Running Board can help it.
- The Colonel acquires an Army tank to run over the Gophers. The Gophers employ countermeasures.
- The Colonel tries to train the Gophers to be infantrymen - with disastrous results. So he tries to train them to be artillerymen - with disastrous results.
- The Colonel acquires a number of Army rockets to use against the Gophers. The Gophers see to it that the rockets do not perform as intended.
- Colonel Kit Coyote and Sergeant Oakey Homa attempt a surprise attack on the Gopher Indians, but are attacked by an their alligator submarine in the swamp.
- The Gophers send a trained Indian termite to attack the Colonel's wooden fort.
- The Colonel intends to clean the Gophers out of Gopher Gulch - by means of a giant vacuum cleaner.
- General Nuisance provides the Colonel with a massive cannon that should wipe out the Gophers. But only if the Colonel and the Sergeant can get the huge artillery piece over the mountain.
- The Colonel and the Sergeant in their horse and carriage race Ruffled Feather and Running Board in their horseless carriage.
- Running Board calls for a pow-wow of all area tribes. He figures that a mass attack on the fort can succeed despite the Colonel's Indian Giver detection device.
- The Colonel acquires an electronic device called an Indian Giver. So called because it detects INDIANS and GIVES their location.
- Having failed time and again to capture the Gophers, the Colonel comes up with a novel solution: he drafts them into the U.S. Army.
- Upon learning that the Colonel plans to bring them down using football tactics, the Gophers carve football tackling dummies in their own likenesses.
- The Colonel builds a flying machine to make bombing runs on the Gophers. The Gophers launch an aerial counter-attack.