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- Covering the continuing adventures of series protagonist Ash Ketchum and Pikachu, and his best friend Brock, the two meet a new coordinator named Dawn, who travels with them through Sinnoh and enters Pokemon Contests.
- TV series that tells the every-day stories of a group of teenagers in high-school, focusing on their romances and personal problems.
- The adventures of a teenage sorceress and her companions as they quest for gold and glory (especially gold).
- Kain Blueriver, the hero of this sci-fi comedy, is a Trouble Contractor: he handles cases too difficult and/or dangerous for the Universal Guardians. He always wears a blue cape - even with Gundam-type robot armor - and fights with a psi blade, a weapon similar to the light-sabres in "Star Wars," powered by psychic energy. His partner in adventure is the energetic, green-haired Canal, the holographic embodiment of the control system of his ship, the Swordbreaker. In their first adventures, Kain and Canal acquire a third companion: Millie, a Jill-of-all-trades, mistress of none, who is determined to be the best in the universe... at something. Although she's a crack shot, Millie is a typical, fussy anime heroine who complains and blames everyone and everything for her repeated failures. The Swordbreaker is a "Lost Ship," a relic of the superior technology of a vanished civilization that can defy the laws of physics, motion, inertia, etc. Kain inherited it from his grandmother, whose wisdom he constantly invokes. This quarrelsome trio retrieves stolen property, rescues runaway ships, and protects sensitive witnesses, squabbling and bickering all the way.
- Thrown into another world, a group of high school friends look for a way home while helping the people they meet there.
- Gokudo is an adventurer, all he wants is to have all the hot girls and money in the world. However, he soon learns from a old hag that a evil king is trying to hurt him, he sets out on a series of crazy and wild adventures.
- A clip video showing scenes from the Pocket Monsters Gym battles.
- While on their way to the Orange Islands, Team Rocket tricks the gang into riding a blimp that is rumored to be haunted.
- In the process of investigating a virus in the Pokémon Transport system, Ash and company become unwitting beta testers for a Human Transport System.
- Prof. Oak sends the gang on an errand to the Orange Islands to retrieve a mysterious pokeball from Prof. Ivy. But the gang pass through the woods and find an army of Spearow, lead by Fearow, bullying the Pidgey and Pidgeotto.
- The gang finally reach Prof. Ivy's lab and find the mysterious G.S. Ball. But Brock decides to stay behind and help Ivy with her research.
- Ash starts his Pokémon journey off to a rough start when he receives his first Pokémon, the reluctant Pikachu.
- An offer that appears too good to be true proves to be just that which leaves the Swordbreaker crew facing off with a gang of pirates having perhaps bitten off more than they can chew.
- Kane goes undercover when the crew is hired to try to prevent a ship full of nurse trainees from letting the pressure to be number one see them take extreme measures to get the honor.
- Desperate times may make for an opportune chance when a trio of adventurers meet by accident and find themselves out manned by a criminal syndicate- but out manned doesn't equal out gunned.
- The Swordbreaker answers a distress call and finds itself in an alien trap that rearranges the ship's internal structure- and time is running short as nature is making an urgent call.
- Finding a man's missing friend gets a twist when Canal gets competitive but when it turns out the man is also pursued by a powerful organization the task becomes more than anyone imagined.
- Canal finds a job perfectly tailored to her interests- guarding a weapon storage site while its security system is down. But is this the chance of a lifetime or a carefully planned trap?
- Fate reunites the trio and sends them on a course to stop an out of control experimental star-ship- but will this situation prove to be a danger to the secret that the Swordbreaker hides?
- Rail's assistant Nina is dispatched to help the Swordbreaker crew get an ambassador home but when political opponents use the chance to strike will it turn into a major game of chicken?
- A seeming easy time on a vacation planet turns serious as Millie focuses on winning a contest while a mysterious foe has hired an assassin to make Kane's chance to lie still permanent.
- The Pokémon School class is putting on a play with more twists and turns than they could ever expect!
- At the start of their break, the Pokémon School students have visitors-and Ash can't believe his eyes!
- Misty and Brock continue to enjoy their Alola region vacation, but there are some who would like that to stop.
- Our heroes are visiting Poni Island for their school research projects, but they're not the only ones with big plans.
- 1995–200923mNot Rated7.5 (50)TV Episode
- 1995–200922mNot Rated8.0 (25)TV EpisodeSorceress Princess Amelia accidentally locates a familiar acquaintance, Lina, a teen sorceress who leaves a path of destruction wherever she goes.
- While Ash travels with his Mother and Professor Oak, Go awaits a special encounter with a legendary Pokemon. Little do these two boys know, their first adventure together is about to begin.
- Satoshi wants to capture the rare Pocket Monster Miniryu, but the gun happy warden doesn't want him to have it.
- May and her friends are headed to Pacifidlog Island for the last Pokémon Contest before the Grand Festival. But their boat has engine trouble and the pilot, Carlos, lands on a nearby island. To reach Pacifidlog in time, our heroes must cross the island to the port and take a ferry. But the island is full of Donphan, and it's breeding season--all the male Donphan perform a Roll Out dance of love to impress the females, which can be dangerous for any Trainers who happen to be in the way! Along the way, May and her friends cheer on a Donphan who wants to impress a brown female Donphan. Snorunt's Ice Beam turns the ground into an ice skating rink, and Donphan trips. Ash chases Snorunt, who won't go back into its Poké Ball, but just as he gets it back, the Donphan send everyone running! May and Ash make it to the port as the last ferry is about to leave... and May bravely decides to turn around and look for Max. May's Grand Festival debut will have to wait another year, but everyone is reunited, along with their Donphan friend and the brown Donphan. Donphan does a dance of love that wins her heart, but Team Rocket shows up and captures them both. May, fed up with Team Rocket's constant schemes, calls on her Pokémon to free the Donphan and stop Team Rocket. Once the Donphan are freed, they Roll Out together and Team Rocket blasts off yet again. Carlos finds May and her friends sadly standing at the port. His boat is fixed, and he takes them to Pacifidlog. Now it's up to May to win her fifth ribbon!
- For the second round Satoshi battles in the rock arena. Satoshi's last Pokémon, Zenigame, defeats his foe's last Pokémon, Nidorino, and he, victorious, moves on to Round 3. In the third round, Satoshi faces a trainer named Seiji in the ice arena. Both trainers are left with 2 Pokémon each. Seiji uses Parshen and Windie. In the end, Satoshi is victorious and he moves on to Round 4.
- Satoshi and his friends are trapped in a snowstorm. Takeshi suggests that the group uses his Iwark to create a bivouac. They are about to start when a strong gust of wind blows Pikachu away, and Satoshi tries to save him. After saving Pikachu who is about to fall off a cliff, Satoshi finds himself separated from the rest of the group. He and his other Pokémon must brave out the rest of the storm together in a cave.
- Ash and Misty never truly realized what a help their friend was to them until a serious cold leaves Brock bedridden and all the daily chores are left for them to do.
- Satoshi and company take the Ice Path on Route 44, so the Rocket-Dan get them wet with cold water. They hope it will make the twerps too sick to battle. They then heat the cave to weaken the Ice Pokémon in order to take them without a fight.
- On a colony ship that has been searching for a new home for 40 years schisms are growing in the population as some want to just leave- will this split place the ship's future at stake?
- A job guarding against pirate attacks reunites Kane with an old friend but has a scheming foe found a way to beat the Swordbreaker by a means which will separate the friends forever?
- Conspiracies are revealed between pirates and a company but the Universal Guardians and the Swordbreaker itself may find themselves outmatched when they discover the pirate's trump card.
- A memorial visitation prompts reminiscence of friends long lost and secrets hidden but a specter looms over the events which may lead to trouble for Kane and his friends.
- Reeling from his encounter with a minion of Nightmare Kane looks to lick his wounds and he encounters his old mentor who is also struggling to do the same with the memory of an old failure.
- Swordbreaker's string of successes has pushed their enemies into a corner and they are responding by unleashing their secret weapon as they divide Kane and Canal in a two prong assault.
- Kane suddenly decides that he wants Millie off the ship, but as Millie finds she has nowhere to go will she return to discover why Kane has had the abrupt change of heart?
- Rumors of the discovery of a Lost Ship draws the Swordbreaker in but when Nightmare is already in place will Kane meet his end- and what happens when an ally looks to have turned traitor?
- Having been falsely branded traitors the Swordbreaker crew finds themselves on the run and in need of supplies while Nightmare intends to further deplete their dwindling resources.
- Nightmare's powerful Lost Ship arrives and challenges the Swordbreaker and it overwhelms the smaller ship leading to a dangerous standoff as Kane confronts the ship's golden haired master.
- Nightmare makes its move it starting by taking out the head of the Universal Guardians and also making a priority of locating a wounded Swordbreaker while Millie tries to also find the ship.
- Hunted and driven to ground the Swordbreaker has to shutdown almost all functions to minimize repair time leaving Kane alone to try to fend off a Nightmare assault on a frozen world.
- The time for revelations has come as various factions' plans are laid out with Nightmare's ultimate goal revealed, Rail's motivation discovered and Alice's final fate finally presented.
- Nightmare's plan is unfolding and soon the galaxy will be theirs but one obstacle still stands in their way- the Swordbreaker and so an old foe is dispatched in a Lost Ship to finish them.
- Outmatched the Swordbreaker looks to be on the brink of defeat and an obsessed Kane is prepared to make an unthinkable sacrifice- Will Millie arrive in time to prevent a tragedy?