Mario Strikers: Battle League (2022 Video Game)
Full Cast & Crew
Directed by
Devon Blanchet | ... | (game director) |
Cast (in credits order)
Charles Martinet | ... | Mario / Luigi / Wario / Waluigi (voice) | |
Samantha Kelly | ... | Princess Peach / Toads (voice) (as Sam Kelly) | |
Kenny James | ... | Bowser (voice) | |
Takashi Nagasako | ... | Donkey Kong (voice) | |
Laura Faye Smith | ... | Rosalina (voice) | |
Kazumi Totaka | ... | Yoshis / Birdo (voice) | |
Sho Murata | ... | Boom Boom (voice) | |
Nate Bihldorff | ... | Shy Guys (voice) | |
Rest of cast listed alphabetically: | |||
Kate Higgins | ... | Pauline (voice) | |
Deanna Mustard | ... | Princess Daisy (voice) | |
Caety Sagoian | ... | Bowser Jr. (voice) | |
Katsumi Suzuki | ... | Diddy Kong (voice) |
Produced by
Carmine Carpino | ... | producer |
Shuntaro Furukawa | ... | executive producer: Nintendo |
Yoshihito Ikebata | ... | co-producer: Nintendo |
Rob Koval | ... | associate producer |
Andre Marentette | ... | associate producer |
Kerry McGaffney | ... | producer |
Kelsey Primar | ... | producer |
Tom Szymanski | ... | producer |
Shinya Takahashi | ... | general producer: Nintendo |
Kensuke Tanabe | ... | producer: Nintendo |
Curtis Toye | ... | associate producer |
Music by
Darren Radtke | ||
Chad York |
Art Direction by
Barret Chapman |
Art Department
Jon Adkins | ... | technical art director |
Jason Cheng | ... | lead environment artist |
Adrian David Enciso | ... | concept artist |
Sandra Gersenowies Jasso | ... | technical artist |
Derek Goodswimmer | ... | prop artist |
Anthony Iammarino | ... | concept artist |
Kassondra Krahn | ... | environment artist |
Katrina Lin | ... | concept artist |
John Malcolm | ... | material artist |
Adam Munton | ... | environment artist |
Rishi Patkar | ... | lead technical artist |
Nigel Quarless | ... | concept artist |
Mark Scharf | ... | environment artist |
Chad Smith | ... | storyboard artist |
Derek Stenning | ... | concept artist |
Tina Sung | ... | environment artist |
Matias Trinchero | ... | technical artist |
Jeff Zoern | ... | lead technical character artist (as Jeffrey Zoern) |
Sound Department
Scott McFadyen | ... | sound designer |
Liam Wong | ... | sound designer |
Chad York | ... | audio director |
Visual Effects by
Jung Chan | ... | visual effects artist |
Gatlin Fitzgerald | ... | visual effects artist |
Aazim Khan | ... | visual effects lead |
Animation Department
David De Leon Cortes | ... | presentation animator |
Catherine Fuller | ... | gameplay animator |
J.J. Gonzales | ... | gameplay animator |
Tony Ha | ... | lead presentation animator |
Daniel Harris | ... | presentation animator |
Cai Hockemeyer | ... | presentation animator |
Paul Johnson | ... | cinematics animation director |
Chelsea Kuhn | ... | gameplay animator |
Joanna Lee | ... | cinematic animator |
Nils Lundmark-Searing | ... | presentation animator |
Michelle Morean | ... | presentation animator |
Carmen Ng | ... | presentation animator |
Aric Norine | ... | lead gameplay animator |
Mana Shoji | ... | gameplay animator |
Marie Wyatt | ... | animation director |
Sota Yuyama | ... | gameplay animator |
Editorial Department
Christian Trineer | ... | editor: with Waterproof Studios |
Additional Crew
Kirill Bazhenov | ... | rendering engineer |
Duane Bieber | ... | systems engineer |
Steven Brekelmans | ... | systems engineer |
John Cadiente | ... | engineer |
Sean Calder | ... | lead network engineer |
David Catlin | ... | systems engineer |
Randy Cavanagh | ... | lead rendering engineer |
Brandon Chang | ... | quality assurance tester |
Darwin Chau | ... | network engineer |
Mike Cline | ... | systems engineer |
Brian Davis | ... | gameplay engineer |
Sagar Dighe | ... | rendering engineer |
Alphonse Du | ... | quality assurance tester |
Ali El-Hage | ... | gameplay engineer |
Jackie Fromme | ... | gameplay engineer |
Duncan Frostick | ... | gameplay engineer |
Damon Hawkes | ... | quality assurance tester |
Rod Higo | ... | ui engineer |
Brett Huff | ... | gameplay engineer |
Michael Klassen | ... | quality assurance tester |
Gary Kwok | ... | rendering engineer |
Mike Levesque | ... | game designer |
Adam Longton | ... | gameplay engineer |
Garrett MacFarlane | ... | quality assurance tester |
Angus MacKay | ... | gameplay engineer |
Rod McInnes | ... | quality assurance manager |
Andrew McIntosh | ... | quality assurance tester |
Brayden Nakamura | ... | quality assurance tester |
Alexander Norton | ... | systems engineer |
Jordon Phillips | ... | systems engineer |
Diego R. Pons | ... | game designer |
Amulya Prabakhar | ... | ui engineer |
Jim Randall | ... | systems engineer |
Christopher Rice | ... | lead game mode designer |
Brennan Rusnell | ... | lead ui engineer |
Alexandr Sachkov | ... | rendering engineer |
Josh Samways | ... | quality assurance tester |
Jonathan Semple | ... | network engineer |
Matt Smits | ... | lead game designer |
Daniel Steiner | ... | systems engineer |
Sam Streibel | ... | quality assurance tester |
Tedd Streibel | ... | lead gameplay engineer |
Jeff Uegama | ... | senior quality assurance tester |
Marc Wacker | ... | network engineer |
Harold Westlund | ... | technical director |
Jeffrie Wu | ... | game designer |
Wesley Yeung | ... | senior quality assurance tester |
Helen Zhixiao Zhao | ... | systems engineer |