Giancarlo Granata(II)
- Sound Department
Giancarlo Granata is a London-based Sound Designer with experience in multiple areas of the Sound Post Production and Game Audio departments such as Foley, ADR, Sound Effects Editing, Dialogue Editing, and Middleware Audio Implementation with Wwise & FMOD.
He has always believed that Film and Video Games are the closest time traveling experiences that we can get. Sound plays a crucial role to achieve this feeling, the accurate but cinematic sonic style required to take you to the Wild West, or the creative and visionary Sound Effects to see an hypothetical future are some of the main reasons that kicked off his interest for Sound.
Attention to detail is a crucial component to achieve the goal of always creating the best sonic experience through immersive and story-telling audio content, with a mix of creativity and technical processes. The fact that you have the chance to work with and learn from extremely talented people is another reason that encourages Giancarlo to give his absolute best. You are always part of a team in this industry, sharing passion and achieving great things is one of the best feelings.
He has always believed that Film and Video Games are the closest time traveling experiences that we can get. Sound plays a crucial role to achieve this feeling, the accurate but cinematic sonic style required to take you to the Wild West, or the creative and visionary Sound Effects to see an hypothetical future are some of the main reasons that kicked off his interest for Sound.
Attention to detail is a crucial component to achieve the goal of always creating the best sonic experience through immersive and story-telling audio content, with a mix of creativity and technical processes. The fact that you have the chance to work with and learn from extremely talented people is another reason that encourages Giancarlo to give his absolute best. You are always part of a team in this industry, sharing passion and achieving great things is one of the best feelings.