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- A long-running quiz show hosted by TV veteran Jack Barry, and later by Bill Cullen. In this show, contestants would have to answer questions on a wide variety of topics, with the prize money determined by a slot machine-style device. The winning contestant could then move on to a bonus round, where they would play a slot machine for a chance at even bigger prizes, but with the risk of losing everything.
- Syndicated show which debuted in the USA in September 1987, and ran until 1989. Two teams of three men and three women competed, one person from a team was given the name of a famous person and had to communicate the name to the rest of the team by drawing pictures.
- Quiz show in which one half of three couples answers multiple general knowledge questions while his partner attempts to predict successfully whether a prize or a forfeit lies behind each of ten television screens.
- Three contestants of three teams, all dressed up from the beginning of their powersuits, compete to win prizes. Host Roth showed an out of focus picture (e.g., person, place, thing or a T.V. show), every time the contestant buzzed in with the right identification to the picture earned 10 points and the same contestant was asked a multiple-choice question about the picture (e.g., pop culture, storybook, spelling words, places, etc.), worth 5 points. The first team who ended the game with 50 points was able to run inside the maze with the help of his/her partner, after a decision has been made (whether if he/she will go first or second). Then, after the first team won, the remaining two contestants went right into the speed round where each correct picture was still 10 points and host Roth had stopped asking questions, afterwards. An incorrect guess on a picture meant that Roth had read a clue to what that picture is without revealing anymore of it. The second team with 50 points went right inside the maze. In earler episodes of Season 1 is that the 3 contestants had 10 seconds to buzz in and correctly identify the picture to win whatever point value was awarded on the clock, and then the contestant could answer the question correctly in order to double their points. If time ran out or if all 3 contestants got the picture wrong, then no points were awarded at that time, and the 1st 2 teams who ended the game with more than 50 points went into the maze. In the maze, after all the kids have been dressed up, the contestants' partner used the joystick, connected with their partner (in any direction his/her partner chooses), before winning the game, in the fastest time. In the Mirror Maze, the contestants' partner had to navigate the contestant to the Mirror-Man (who eventually took over their path), and the contestant had to answer a question correctly posed by Roth in order to proceed. The contestant who answered the question correctly, they could go, but if the contestant got the question incorrectly and/or pass, then host Roth had automatically asked another question, 3 incorrect answers and/or passed questions, the contestant has already made had forced the contestant to wait for 5 more seconds, until the runner was told to go. While finding 2 Power Sticks, the contestants' partner had him/her to go to the Honeycomb Maze, where the contestants' visor had to come down and his/her partner had to direct him in the appropriate area of the contestant of where he/she is supposed to go, into the Chamber of Knowledge. After the contestant was told to put his/her visor up, then he/she entered the chamber, where he/she had to answer all 3 true/false questions from three of the six guardians. If the contestant got 1 right from a guardian, then the door automatically opened, if the contestant gets it wrong, then one of the 5 guardians asked another question. 3 incorrect answers automatically opened the door with excessive time. If the contestant got all 3 correct answers, then he/she took a short trip to the jar to stop the contestants' time. Then, its team #2 turn to do the same, to see if the contestant can beat Team #1's time (e.g., 1:56 (best time ever), 1:57, 2:40, 4:30 (worst time ever), etc.), and if the contestant does this even quicker, then the contestant went on to the Prize Mountain, with his/her partner, if Team #2's time ran out, and had gone over the 1st team's time, then their opponents automatically went on to Prize Mountain. In Prize Mountain, there were 5 monitors, (e.g., both of them flashing PRIZE/NO PRIZE), after their partner locked in on the monitor, the contestant had to shoot in front of the monitor, aimed and (shouted out fire, very often). If the contestant fired in on 3 "PRIZE" monitors before locking in on 3 "NO PRIZE" monitors, then the contestant went home with a grand prize (e.g., a $500 shopping spree at Sharper Image at Beverly Hills). In the Fall of 1995, Roth was replaced by actor/heartthrob, Mario Lopez, and the rules stay the same, but the buzzers were replaced by laser podiums and there was a "Bonus Picture" worth 15 points, and once again, 2 teams who ended the game with 50 points went into the maze to see which teammates has the fastest time, and the bonus round has been removed.
- An American daytime talk show that aired for ten months on NBC. Comedian and actress Marsha Warfield served as host. Each show would feature several guests who, on the surface, did not seem to have anything in common.
- Teams of celebrities and contestants compete to guess words and phrases using pictorial charades to win cash prizes.
- Game show wherein a panel of celebrities have to figure out what some people whom are brought out on stage are. Like they could have been pilots during the war, or demonstrated a revolutionary product. And if the panel fails, they win something.
- Two couples competed in a game similar to Super Password. The host would read a question whose answer was a clue to a puzzle. Six clues, each more revealing than the last, were given to the puzzle. Each correct clue earned the winning team more time to use in the bonus round should they reach it. The team to solve two puzzles first played the bizarre bonus round, which involved completing different stunts at different stations to earn Bank Cards. One stunt per week was manned by a celebrity or celebrities. After time expired the team used their bank cards to see if they had found the one special card that would "Break the Bank" which won them a growing jackpot of cash and prizes. The stunt bonus round was eventually replaced and the format changed completely. In the second format, the two couples played the puzzle round for money. The team that solved $2000 worth of puzzles first played a special puzzle round to determine how many bank cards they would take in the vault. Each card was worth a prize, although some cards could forfeit all prizes won to that point. One special card still "Broke the Bank" of cash and prizes.
- Celebrity guests must guess the relationship between two guests.